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Chris O’Regan interviews David Evans of Festive Vector and asks them about the design and development of their chill out ocean bound adventure game, Sail […]
The post The Sausage Factory: 430 – Sail Forth by Festive Vector appeared first on Cane and Rinse.
Chris interviews Bennet Tyler and Nick Masercola of Bomb Shelter games and asks them about the design and development of their submarine based metroidvania exploration game, […]
The post The Sausage Factory: 429 – Depths of Sanity by Bomb Shelter Games appeared first on Cane and Rinse.
Chris interviews Jamie Boylan of Big Blue Bubble games and asks him about the design and development of their deck-building roguelike heavy metal-themed action adventure, Power […]
The post The Sausage Factory: 428 – Power Chord by Big Blue Bubble Games appeared first on Cane and Rinse.
Chris O’Regan interviews Thomas Keane of Godolphin Games and asks him about the design and development of their voice-controlled adventure game, Unknown Number: A First […]
The post The Sausage Factory: 427 – Unknown Number by Godolphin Games appeared first on Cane and Rinse.
Chris interviews Kevin Sardà of Super Awesome Hyper Dimensional Mega Team and asks him about the design and development of their action adventure/shmup hybrid, The Knight […]
The post The Sausage Factory: 426 – The Knight Witch by Super Awesome Hyper Dimensional Mega Team appeared first on Cane and Rinse.
Chris interviews Matthew Hamilton of Labrador Studios and asks him about the design and development of their turn based tactical RPG, Live by the Sword: […]
The post The Sausage Factory: 425 – Live by the Sword: Tactics by Labrador Studios appeared first on Cane and Rinse.
Chris chats to Dan Bernardo of Dreamnauts Studios about the design and development of their real time tactical combat hybrid action adventure game, Grid Force: […]
The post The Sausage Factory: 424 – Grid Force: Mask of the Goddess by Dreamnauts Studios appeared first on Cane and Rinse.
Chris chats to René Habermann of Bippinbits about the design and development of their ‘push your luck’ arcade adventure roguelike, Dome Keeper. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode423.mp3 Music […]
The post The Sausage Factory: 423 – Dome Keeper by Bippinbits appeared first on Cane and Rinse.
Chris chats to John Warner of Over the Moon Games about the design and development of satirical action adventure game, The Last Hero of Nostalgaia. […]
The post The Sausage Factory: 422 – The Last Hero of Nostalgaia by Over The Moon Games appeared first on Cane and Rinse.
Chris chats to Ben Outram of Squingle Studios about the design and development of their VR-based spatial puzzle game, Squingle. It comes as no surprise that […]
The post The Sausage Factory: 421 – Squingle by Squingle Studios appeared first on Cane and Rinse.
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