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Chris interviews Matthew Martinez and T.J. Bertino of Hello Penguin Team and asks them about the design and development of their action adventure RPG, Vernal […]
The post The Sausage Factory: 450 – Vernal Edge by Hello Penguin Team appeared first on Cane and Rinse.
Chris O’Regan interviews Virgilio Solis and Emilio Monge of Sunna Entertainment and asks them about the design and development of their dexterity-based platform adventure game, […]
The post The Sausage Factory: 449 – Planet Cube: Edge by Sunna Entertainment appeared first on Cane and Rinse.
Chris interviews Kostas Zarifis and Chris Brooks of Rogue Sun and asks them about the design and development of their motion projection puzzle game, Tin […]
The post The Sausage Factory: 448 – Tin Hearts by Rogue Sun appeared first on Cane and Rinse.
Chris interviews George Degenkamp of Mighty Yell and asks them about the design and development of their VR dexterity-based puzzle platformer, A Knight in the […]
The post The Sausage Factory: 447 – A Knight in the Attic by Mighty Yell appeared first on Cane and Rinse.
Chris interviews Maxime Philipp and Alexandre Arramon of Embers and asks them about the design and development of their parry-based action adventure game, Strayed Lights. […]
The post The Sausage Factory: 446 – Strayed Lights by Embers appeared first on Cane and Rinse.
Chris interviews Anthony Marinello of Katsu Entertainment and asks them about the design and development of their processed meat related shmup, Dogfight: A Sausage Bomber […]
The post The Sausage Factory: 445 – Dogfight: A Sausage Bomber Story by Katsu Entertainment appeared first on Cane and Rinse.
Chris O’Regan interviews Antonio Iglesias of Kraken Empire and asks them about the design and development of their RTS skirmish game, Toy Tactics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode444.mp3 […]
The post The Sausage Factory: 444 – Toy Tactics by Kraken Empire appeared first on Cane and Rinse.
Chris interviews Dino Patti and Tadej Gregorcic and asks them about the design and development of their middleware multiplayer tool, Coherence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode443.mp3 Music featured […]
The post The Sausage Factory: 443 – Coherence appeared first on Cane and Rinse.
Chris interviews Alex Shepard of pixelCast Games and asks them about the design and development of their action puzzle platformer, GunnRunner. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode442.mp3 Music featured […]
The post The Sausage Factory: 442 – GunnRunner by pixelCast Games. appeared first on Cane and Rinse.
Chris interviews Joel Mason, Mikey Bastiaens and Alex Ritchie of Black Salt Games and asks them about the design and development of ocean bound action […]
The post The Sausage Factory: 441 – DREDGE by Black Salt Games appeared first on Cane and Rinse.
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