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AGAINST ALL ODDS the Select Button Podcast makes it to episode fifty, so we're celebrating by putting the brakes on the cynicism long enough to talk about the experiences we'd like to have in GAMES OF THE FUTURE.
Well, not really. We just spend the whole two hours watching GTA San Andreas youtube videos, sobbing, and edging ever nearer to the Red Button.
Next Episode: Welcome to RedButton.net!
Link - www.redbutton.net
SQUARE-ENIX 2012: lauded Final Fantasy & Dairy Queen powerhouse or merely a financial buttress propping up the house of Eidos Interactive? Against our better judgement we try to figure out what it is that Square is actually doing these days and why the hell are there so many zippers and oh god oh god is that what I think it is?
Stay tuned for the epic conclusion of the Keyblade War. The Keyblade War. The Keyblade Wa
*crackle*
A lovingish tribute to all games Gamecube, we're talking about that handle, armadillos, non-euclidian geometry and time-honored classic Shrek Slam Shack.
THE HOTTEST NEWS. THE RUDEST MUSIC. THE SICKEST TIPS. SELECTBUTTON.COM.
This episode is all about Japanese video game developer Treasure. We are prepared to live in the plain and die in the plain.
Well it looks like you've been pretty good this year so we're resurrecting a holiday tradition (please forget that we did not resurrect this last year).
Join us as we fly blind in cold weather: heady topics abound as we talk about the guy that looks like Justin Bieber in the UMVC SoCal Regionals Finals, the strangeness of Square's output during the PSX era, people who think James in Silent Hill 2 is a swell guy, the underwhelming amount of mystery in gaming, the overwhelming terribleness of Hard Corps: Uprising, the PSP Vita, the copy of NCIS: The Game: Based on the Hit TV Series that's still sitting on my desk, and much much much much much much more. Shit!
If you've payed even a scant amount of attention around here you've probably picked up on the general enthusiasm and fervor some of us have for From Software's "Soul" series: Demon's Souls and Dark Souls. We once did an experimental episode of the podcast which featured some footage of co-op in Demon's Souls, way back in episode 22.
Of course Dark Souls has been released since we did that, so in this episode we broaden the topic to include that game as well as its predecessor series: King's Field. This episode is about the appeal of these games, and what makes their experiences meaningful. We talk about the effectiveness of their atmosphere, the density of their combat, and the exhilarating ridiculousness of their PvP. Furthermore, someone will die at the end of this episode!
The SBDNPC peers over the edge and takes a long and ponderous look at the Metroid series.
From the publisher's feed