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After a decade of making games, Cavia has ceased to exist, and are now virtually seconds away from being forgotten forever by everyone. That sure didn't stop us from dedicating an episode to them, though.
For as long as vidcons have existed there's been a driving need to adapt their narratives into other types of media - books, television, movies, comic books, cereal - this episode we take a look at that creative process.
This epsiode, ROM hacking. From silly sprite edits to translations to total conversions, we talk about our favorites from over the years. Panel also discusses hacks they've either contributed to or created over the years.
The Game Boy was a damn good platform, in the end. Built for battery life and technically inferior to the competition, but time after time developers (well, first party mostly) embraced the limitations of the system to bring us some of the best entries in many long running series... and yeah there were plenty of developers who missed the point to hilarious effect too, in attempting to shrink 8-bit and 16-bit console experiences down with no no forethought. Goddamn it why did I forget to mention Revenge of the 'Gator.
STG's, Shooting Games, SHUMPS, Cute'Em ups, Virtual Loli Witch Simulators: whatever you choose to call them, some of us really really love playing them, and I'm proud to present to you one of the most dense and informative podcasts about a genre in the show's history.
Part two in our series of of podcasts about sound design in games. Check out episode 6 for part one!
The gang gets together to talk about how they like makin' games, and thinkin' 'bout the game design process. Apol joins a little late and talks about ZZT, MegaZeux, and working on his game. Diplo joins even later and talks about art cookies and friendly spikes. Don't miss it!
This episode we talk about the evolution of level design in the first person shooter genre - from Wolfenstein 3D and Rainbow Six to Deus Ex and Halo.
Well over a year later, we open the gates on another podcast about fightman genre of games. This time we talk about the release of MVC 3, the evolution of arcade culture, and some fighting games that are on the horizon... and some that are not!
From the publisher's feed