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Wherein our brave heroes make their way into MoonFall Barrow after a delightful morning of breakfast and lore drops at the Luminaries' camp. Thankfully, they find that Bill (and the other horses) survived the night alone in our campsite by the road. Why did we leave them there in the first place?
Wherein our wayward heroes solve a problem without violence (GASP!) and learn big things about a small man.
Wherein our Heroes complete their rest, analyze their dreams, and begin their journey to MoonFall Barrow.
Wherein our Heroes spend more time waiting for the DM's internet issues to clear up than they do actually adventuring.
Wherein our Heroes wrap up their battle with the Hound Master and his puppet, inspector Bookman.
Wherein our Heroes engage in an epic battle against deadly enemies alongside valiant allies!
Wherein our Heroes find themselves amongst questionable company.
Wherein our Heroes find themselves in dubious circumstances.
Wherein the Heroes discover great revelations.
Wherein our Heroes regret being honest and survive an ambush!
From the publisher's feed
A RealPlay Dungeons & Dragons 5e campaign documenting the trials and tribluations of three wayward travelers — Taevin, Shusa, & Caelynn — caught in the beginnings of a war between the good…