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Wherein the adventurers make their way out of the frying pan and into the fire by calling on a Governess for help with the body of a Sorcerer Queen... A Governess who may have ulterior motives, and is deeply untrusted by our Heroes.
The thrilling conclusion to the Silver Hill Mine adventure, wherein an ancient sorcerer king is baptized in a river of pain... along with two of our heroic adventurers! Also... 10% more Star Wars references than usual.
Wherein an ancient evil is uncovered and negotiated with...
Wherein the adventurers find themselves exploring ever deeper, finding a darkness even elven eyes cannot penetrate. Also... gross, fleshy, bat-like flying bloodsuckers and creepy stone people.
Wherein the group finds itself staying at a local hostel, under the employ of an entrepreneur who is trying to re-open an ancient mine, long abandoned. Caelynn makes friends with a geek, and Shusa is mistrustful of a mercenary.)
Wherein Shusa drops some backstory, Taevin delivers bad news — twice, and Caelynn doesn't offend anyone (for a change!)
From the publisher's feed
A RealPlay Dungeons & Dragons 5e campaign documenting the trials and tribluations of three wayward travelers — Taevin, Shusa, & Caelynn — caught in the beginnings of a war between the good…