The Thieves Guild

The Thieves Guild

By Jake Kerr | Epic Fantasy | Audio Drama | Thieves Guild | Full CastFictionDramaScience Fiction
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The Thieves Guild episodes

  • Polo Tends to His Garden
    Polo tends his rooftop garden while orchestrating a political chess game across the fractured Craft Guild. With only four captains remaining after Karch's tower invasion, he dispatches Esmer to the isolated mines to secure Captain Havor's vote for Rogers, while Quinto ventures into the sulfur-choked Craft District to personally sway Bertram at the Tower. Every captain holds a vote, every vote determines the guild's future, and both sides know that persuasion may require more than words.

    See omnystudio.com/listener for privacy information.

    9 min
  • The Root And The Rot
    Polo tends his rooftop garden while orchestrating a political chess game across the fractured Craft Guild. With only four captains remaining after Karch's tower invasion, he dispatches Esmer to the isolated mines to secure Captain Havor's vote for Rogers, while Quinto ventures into the sulfur-choked Craft District to personally sway Bertram at the Tower. Every captain holds a vote, every vote determines the guild's future, and both sides know that persuasion may require more than words.

    See omnystudio.com/listener for privacy information.

    9 min
  • The Thieves Guild Friday Binge - Chapters 1-5
    This binge compilation contains 5 episodes.

    Episodes included:
    1. The Sword (December 01, 2025)
    2. The Drunk (December 02, 2025)
    3. The Captain of Three (December 03, 2025)
    4. The Betrayal (December 04, 2025)
    5. The Last Order (December 05, 2025)

    ---

    Episode 1: The Sword
    Welcome to Season Five!!



    In his next step toward securing the guildmaster vote, Vesper confronts the battle-hardened Captain Torren of the Craft guards. Tension builds between the seasoned warrior and the graceful intruder who claims to hold the guild's future in his hands. What begins as a tense standoff in the guard barracks could reshape the balance of power in a city already teetering on the edge of chaos.



    Episode 2: The Drunk
    Vesper's carefully constructed plan teeters on collapse as he tracks down George, the Captain of the Lower Quarter and the third piece of his rebellion against the Merchants Guild. The hunt leads him through abandoned guild halls and suspicious craftsmen to the Crooked Loom—a tavern built against the Great Wall where men drink to forget. What he finds isn't the leader he needs, but a broken man drowning in ale and despair, wearing a crooked captain's badge like a mockery of authority. With the steel secured and Bertram eliminated, Vesper's two-legged stool threatens to tip. Can a drunk hiding in the shadows be transformed into the ally he desperately needs, or has the Lower Quarter's captain given up for good?

    Episode 3: The Captain of Three
    Rogers ventures beyond the city walls to meet Zavier, the Captain of the Fields—an isolated, aging guild officer starved for information from the Tower. Over sour cider and half-truths, Rogers carefully manipulates the old captain's frustrations, painting Ralan as a chaotic, incompetent leader while casting himself as the guild's true savior during the crisis. He omits crucial details about why communication ceased, weaponizing Zavier's isolation against the absent Guildmaster. As Rogers weaves his narrative of heroism and Ralan's failures, he secures another potential ally in his shadow campaign.

    Episode 4: The Betrayal
    Rogers reveals the depth of Ralan's treachery to Zavier—the young guildmaster didn't just vote against his own captain, he abandoned the crippled Deputy Alard to rot in Polo's dungeon while courting their enemies. As morning light filters through Zavier's humble hut, Rogers transforms righteous anger into calculated action. The plan: bypass the Guildmaster entirely and call a council of Captains instead. In a guild built on loyalty and honor, what happens when those bonds shatter? The Thieves Guild stands on the precipice of civil war.

    Episode 5: The Last Order
    Ralan makes his decision and prepares to leave the Tower behind. With saddlebags packed and horses readied, he and Rebecca stand on the brink of their journey west. But first, Ralan must face Alard and reveal his plans to abandon his post as guildmaster. As dawn breaks over the awakening Tower, Ralan climbs the winding stairs to find his second-in-command buried in paperwork, unaware of the conversation that could change everything.

    See omnystudio.com/listener for privacy information.

    47 min
  • The Last Order
    Ralan makes his decision and prepares to leave the Tower behind. With saddlebags packed and horses readied, he and Rebecca stand on the brink of their journey west. But first, Ralan must face Alard and reveal his plans to abandon his post as guildmaster. As dawn breaks over the awakening Tower, Ralan climbs the winding stairs to find his second-in-command buried in paperwork, unaware of the conversation that could change everything.

    See omnystudio.com/listener for privacy information.

    10 min
  • The Betrayal
    Rogers reveals the depth of Ralan's treachery to Zavier—the young guildmaster didn't just vote against his own captain, he abandoned the crippled Deputy Alard to rot in Polo's dungeon while courting their enemies. As morning light filters through Zavier's humble hut, Rogers transforms righteous anger into calculated action. The plan: bypass the Guildmaster entirely and call a council of Captains instead. In a guild built on loyalty and honor, what happens when those bonds shatter? The Thieves Guild stands on the precipice of civil war.

    See omnystudio.com/listener for privacy information.

    6 min
  • The Captain of Three
    Rogers ventures beyond the city walls to meet Zavier, the Captain of the Fields—an isolated, aging guild officer starved for information from the Tower. Over sour cider and half-truths, Rogers carefully manipulates the old captain's frustrations, painting Ralan as a chaotic, incompetent leader while casting himself as the guild's true savior during the crisis. He omits crucial details about why communication ceased, weaponizing Zavier's isolation against the absent Guildmaster. As Rogers weaves his narrative of heroism and Ralan's failures, he secures another potential ally in his shadow campaign.

    See omnystudio.com/listener for privacy information.

    8 min
  • The Drunk
    Vesper's carefully constructed plan teeters on collapse as he tracks down George, the Captain of the Lower Quarter and the third piece of his rebellion against the Merchants Guild. The hunt leads him through abandoned guild halls and suspicious craftsmen to the Crooked Loom—a tavern built against the Great Wall where men drink to forget. What he finds isn't the leader he needs, but a broken man drowning in ale and despair, wearing a crooked captain's badge like a mockery of authority. With the steel secured and Bertram eliminated, Vesper's two-legged stool threatens to tip. Can a drunk hiding in the shadows be transformed into the ally he desperately needs, or has the Lower Quarter's captain given up for good?

    See omnystudio.com/listener for privacy information.

    14 min
  • The Sword
    In his next step toward securing the guildmaster vote, Vesper confronts the battle-hardened Captain Torren of the Craft guards. Tension builds between the seasoned warrior and the graceful intruder who claims to hold the guild's future in his hands. What begins as a tense standoff in the guard barracks could reshape the balance of power in a city already teetering on the edge of chaos.

    See omnystudio.com/listener for privacy information.

    11 min
  • The Thieves Guild Friday Binge - Chapters 87-91
    This binge compilation contains 5 episodes.

    Episodes included:
    1. The Board and the Blade (November 24, 2025)
    2. An Obstacle Removed (November 25, 2025)
    3. Alard's Homecoming (November 26, 2025)
    4. The Rock and the Wind (November 27, 2025)
    5. The Road West (November 28, 2025)

    ---

    Episode 1: The Board and the Blade


    As political tensions reach a breaking point, Karch frantically schemes to secure votes within the Craft Guild while Vesper watches with cold detachment. The Merchant Guildmaster's desperate attempts to buy loyalty clash with Vesper's darker understanding of power.



    Episode 2: An Obstacle Removed


    Vesper boldly strides through a paranoid Craft Guild complex on a deadly mission to reach Bertram, a loyal captain of the old regime. Wearing the bright yellow of the guild itself, he must navigate past armed craftsmen and tense guards to isolate his target.



    Episode 3: Alard's Homecoming


    Alard returns to the Thieves Tower, greeted by revelations that shake the guild's foundation. As Maela unveils a shocking plot to install Vesper as the new Guildmaster Craft, Alard must weigh his trust in the man who saved his life against his doubts about Vesper's capacity to lead. With Rogers positioned as an alternative candidate and political tensions rising, the future of the guild hangs precariously in the balance.



    Episode 4: The Rock and the Wind


    In the depths of a stone-silent library, Ralan and Alard update each other on their missions.



    Episode 5: The Road West


    In this conclusion to season four of the Thieves Guild, Ralan chooses to follow Rebecca's mysterious quest instead of claiming power, convinced that uncovering the truth about blocked roads and forgotten magic matters more than leading Ness's future.

    See omnystudio.com/listener for privacy information.

    40 min
  • The Road West
    In this conclusion to season four of the Thieves Guild, Ralan chooses to follow Rebecca's mysterious quest instead of claiming power, convinced that uncovering the truth about blocked roads and forgotten magic matters more than leading Ness's future.

    See omnystudio.com/listener for privacy information.

    5 min

About The Thieves Guild

From the publisher's feed

Some secrets are worth dying for. Some are worth killing for.

From Nebula, Sturgeon, and StorySouth Award nominee Jake Kerr comes an epic fantasy story in the spirit of pulp fiction…

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