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Trainers and Training Designers can be forgiven for the temptation to use tried-and-trusted activities and types of activity. But if the aim is to maximise engagement and learning, and meet the learning objectives, having a variety of activities and keeping them fresh and original is vital. In this episode, we have a host of practical tips for you on how to mix up your palette of activities, and get inspiration for new ones.
This episode was recorded before the pandemic, so some of the references (e.g. snowboarding trips!) may sound strange now, but we're confident all of the insights are still relevant to the world training designers find themselves in today.
00:21 In this episode
00:47 The importance of a variety of activities
03:02 Case study: an Innovation and Creativity session
06:07 Getting inspiration from The Crystal Maze
07:01 Learning Styles: useful or not?
09:07 Activities as a way for learners to spend more time with a topic
09:40 Bloom's Taxonomy as a source of inspiration
11:58 The Five Types of Activity
13:50 Examples of the 'Structure' category of activity
15:01 Using technology to support different activities
16:20 More 'Structure' examples
16:42 An unusual activity: 'Break the Model'
18:08 Combining basic activities to create something deeper
18:59 The 'Solve' category of activities
20:51 the power of combos
21:44 Case study: The Origami Factory
23.21 Storytelling case study: Customer Service and Mental Health
24:40 Creating activities using core 'kernels'
30:26 Terry's 'Transform' card deck for inspiring activity design
33:03 Sheridan's mini-topic: The importance of practice (especially for snowboarding!)
41:46 Summary
Resource Links
Bloom's Taxonomy: en.wikipedia.org/wiki/Bloom's_taxonomy
Terry's Innovation and Creativity workshop: 360learningdesign.com/store/products/360-cips
Contact the Hosts
Our Facebook page: www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.trainingdesignersclub.co.uk
Untold Play: www.untoldplay.com - For game-based learning and gamified learning consultancy and design
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
After our season-opening double-header on Virtual Training, we wanted to take a look at another hot topic: Online, non-live training. With less face-to-face learning, both are receiving a boost. But how do we need to design differently for recorded online training, as opposed to either virtual or face-to-face live training. As ever, we have plenty of practical tips to help you work it out.
00:22 Our Special Guest: Ginette Tessier
03:00 The difference between virtual live and online training (and e-learning)
07:39 Bad experiences of online training
08:23 The mistakes people make
09:53 The two cardinal sins: cramming too much in, and not breaking it down
12:32 The benefits of more, shorter videos
13:39 What learners can do between short videos
14:04 Making filming easier
15:57 Structure to keep learners motivated
18:01 Gamifying online programmes
19:24 The drip-feed technique
20:51 A rhythm of learning
22:59 The importance of signposting how they should approach the course
25:35 Giving them a reason to carry on
26:05 Blended learning
27:59 Case Study: The Easy Online Course Builder
30:07 Your starting point = Their pain point
32:17 Leave them wanting more
35:33 The technical skills and equipment you'll need
37:23 Comparing software platforms
40:58 The best mic and camera
42:58 Summary
46:02 The mini-topic: Good learning forums
Resource Links
Trainer Talk: trainer-talk.co.uk
Thinkific: www.thinkific.com
Teachable: teachable.com
Podia: www.podia.com
Blue Yeti Microphone: Techradar review
C920 Webcam: www.logitech.com/en-gb/product/hd-pro-webcam-c920
Discourse (forum software): www.discourse.org
Contact the Hosts
Our Facebook page: www.facebook.com/TrainingDesignPodcast
Get That Course Online: getthatcourseonline.com
Ginette Tessier LinkedIn: www.linkedin.com/in/ginettetessier1
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.trainingdesignersclub.co.uk
Untold Play: www.untoldplay.com - For game-based learning and gamified learning consultancy and design
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
Actors can produce powerful learning experiences, live and virtually, and offer something very different to other training methods. But how do we design sessions that make the best possible use of actors and drama? As always, we focus on the practical questions as we have our first ever guest on the show, actor and trainer Clare Samuels of 'No I In Clare'.
00:33 Our special guest
01:27 Acting and the emotional connection
01:59 Case study: moving to a coaching culture using actors
02:49 The power of seeing your own bad behaviours in others
03:29 Bringing in the fun
04:24 Roleplay versus Real Play versus Skills Practice
07:48 Designing a structure for actors
12:21 Clear areas of freedom and responsibility
14:29 Acting is a story in 3-D
15:06 Horror story: no debrief
16:52 Success story: drama by stealth
19:22 Starting with an experience and making it memorable
21:14 Blurring the lines between drama and reality, sessions and pre/post session
22:51 Acting in a virtual environment
27:49 Briefing an actor to play a real person
31:28 Taking inspiration from murder mysteries
32:37 What designers need to give actors
35:04 Selling the value of actors to clients
38:43 Trust between the designer, facilitator and actor
40:49 Learning through the medium of making a cup of tea
45:23 Summary
49:41 The mini-topic: Asynchronous learning and motivation
Contact the Hosts (& Guest!)
Our Facebook page: www.facebook.com/TrainingDesignPodcast
Clare Samuels LinkedIn: www.linkedin.com/in/claresamuels
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
No 'I' In Clare: www.noiinclare.co.uk
The Training Designers’ Club: www.trainingdesignersclub.co.uk
Untold Play: www.untoldplay.com - For game-based learning and gamified learning consultancy and design
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
With worldwide events since March 2020 causing major changes in the world of L&D, virtual training is receiving a massive boost in usage. Previously face-to-face workshops and topics are being run over Zoom, Microsoft Teams and a host of other platforms. But how do we make sure the learning experiences we design are right for virtual? In part two of our first-ever two-part episode, we have plenty of practical tips for you on taking virtual training to the next level.
02:48 Using other platforms before, after and alongside a Zoom-based or similar session
04:50 Take advantage of the desk-based nature of homeworking
06:52 Conditional joining instructions
07:45 Everything in the same place equals happy learners (GiraffePad is one way)
09:49 Getting creative with pre and post course work
11:24 Gamify the end-to-end experience
13:15 Using apps alongside a virtual session
14:17 Choosing the right apps: minimise the learning curve
15:55 Use the tech they know already
18:32 Different categories of platforms
21:45 Get creative with your existing platform
25:40 Keep talking and nobody explodes!
27:25 Escape rooms
28:47 Taking inspiration from games
33:43 Be brave: step away from the slide deck
35:58 Summary
40:12 The mini-topic: Community-based learning
Resource Links
GiraffePad: www.giraffepad.com
Slack: slack.com
Monday: www.monday.com
Klaxoon: www.klaxoon.com
Mural: www.mural.co
Mentimeter: www.mentimeter.com
Jamboard: jamboard.google.com
Spiral: spiral.ac
Note.ly: note.ly
Miro: www.miro.com
Tabletop Simulator: www.tabletopsimulator.com
Evolution: www.northstargames.com/products/evolution
Evivve: evivve.com
And...
Sheridan's online course covering the 4 Pillars: https://training-designers-club.newzenler.com/courses/design-training-6-simple-steps
Sheridan's course about the MASTER structure: https://training-designers-club.newzenler.com/courses/master-training-design
12 Ways to bring virtual training to life: https://training-designers-club.newzenler.com/courses/12-ways-bring-virtual-training-to-life
10 practical tips for designing virtual training: https://training-designers-club.newzenler.com/courses/10-practical-tips-designing-virtual-training
Overcome the challenge of Virtual training: https://training-designers-club.newzenler.com/courses/overcome-challenges-virtual-training-design
Contact the Hosts
Our Facebook page: www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.trainingdesignersclub.co.uk
Untold Play: www.untoldplay.com - For game-based learning and gamified learning consultancy and design
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
With worldwide events since March 2020 causing major changes in the world of L&D, virtual training is receiving a massive boost in usage. Previously face-to-face workshops and topics are being run over Zoom, Microsoft Teams and a host of other platforms. But how do we make sure the learning experiences we design are right for virtual? In part one of our first-ever two-part episode, we have plenty of practical tips for you on creating excellent virtual training.
03:46 What do we mean by virtual training?
05:38 The challenge for virtual facilitators
06:35 Design in detail for virtual
08:03 The two biggest mistakes in virtual design
10:17 Getting the timings right
12:28 The tech challenge
16:23 Best practice: no shortcuts
17:30 The four pillars of good design
18:42 The 'why' of virtual design: what's the transformation?
20:19 The 'who' of virtual design: the target audience and their tech
23:09 The 'what' of virtual design: objectives, coverage and content
25:41 The 'how' of virtual design: structure and methods
26:18 Twelve ways to bring virtual to life
28:58 Top tips for virtual design
31:38 Learning new tools with non-important content
33:02 More instructions for facilitators
34:22 Summary
38:45 The mini-topic: writing for learning
Resource Links
Sheridan's online course covering the 4 Pillars: https://training-designers-club.newzenler.com/courses/design-training-6-simple-steps
Sheridan's course about the MASTER structure: https://training-designers-club.newzenler.com/courses/master-training-design
12 Ways to bring virtual training to life: https://training-designers-club.newzenler.com/courses/12-ways-bring-virtual-training-to-life
10 practical tips for designing virtual training: https://training-designers-club.newzenler.com/courses/10-practical-tips-designing-virtual-training
Overcome the challenge of Virtual training: https://training-designers-club.newzenler.com/courses/overcome-challenges-virtual-training-design
Sheridan's TrainingZone article (on social learning): https://www.trainingzone.co.uk/lead/culture/why-social-learning-will-be-even-more-vital-in-the-future-of-work
Terry's TrainingZone article (on gamification, obviously): https://www.trainingzone.co.uk/deliver/training/gamification-beyond-the-buzzword-why-its-not-what-you-think
Contact the Hosts
Our Facebook page: www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.trainingdesignersclub.co.uk
Untold Play: www.untoldplay.com - For game-based learning and gamified learning consultancy and design
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
Humans are storytelling animals, and most learners respond better to stories than to theoretical material without a story. But how do we incorporate story in learning design, especially given how personal stories can be? In this episode we have practical tips for you on this and all things story in learning design.
01:18 Storytelling in the learning context
02:14 Spontaneous versus planned stories
04:38 The power of story for learning
06:14 How stories engage emotions
06:44 Your learners will make stories up anyway
08:39 Stories can be better than data
09:56 What’s the difference between stories and anecdotes?
11:04 Case studies as a learning bridge
11:54 Should we always only use our own stories?
14:16 Stories can be true without having happened
17:27 Creating great case studies
18:54 Using storytelling consciously in learning design
22:12 Designing stories into materials for others to deliver
24:53 The magpie approach to gathering stories
26:09 Using stories in specific activities
28:20 Getting learners to bring their stories into play
30:57 Lead with the story
32:07 Learning about story structure
38:51 Storytelling as part of your topic
40:19 Stories and evaluation
41:10 Sheridan’s takeaways from Storytelling
44:58 What is Training Design anyway?
53:44 The end of the season
54:19 Who we are and getting in touch
Resource Links
Dave Lieber TED Talk: www.youtube.com/watch?v=6Bo3dpVb5jw
Ursula Leguin on truth in fiction: tinyurl.com/yx7bjkh3
The Science of Storytelling, Will Storr: www.amazon.co.uk/Science-Storytelling-Will-Storr/dp/0008276943
Joseph Campbell: en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces
Fabula Storytelling Cards: fabuladeck.com
Pixar Storytelling Course: www.khanacademy.org/humanities/hass-storytelling/storytelling-pixar-in-a-box
Contact the Hosts
Our Facebook page: https://www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.facebook.com/groups/2226817990681543 - A community for Learning Designers
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
Designing for remote and mobile workers presents a whole new set of challenges to learning designers. In this episode we take on those challenges and come up with some practical ways to optimise learning design for them, and some questions too, for you as the audience.
01:16 Remote working on the rise
03:06 It’s not just about online learning
05:51 Designing solely for remote workers
07:17 The challenges for the whole business
08:06 Formal learning is tougher for remote workers
09:28 Different kinds of remote workers need different answers
11:09 Inclusivity and different needs
12:04 Learning journeys
12:51 Remote workers as our default learners
14:11 Blank slates beat inertia in learning design
15:09 Dial-in delegates in face to face workshops
17:47 Super-size classrooms
18:53 As many different ways as we can
19:15 Structure and support: Sheridan’s retail case study
23:23 Social engagement is part of the puzzle
24:25 What activities are best?
26:46 Putting things in place between face to face sessions
28:13 Keeping people on track with their objectives
29:28 Gamification for remote workers
29:50 Using technology with remote workers
30:49 It’s okay to not have all the answers
32:38 Remote workers shouldn’t feel like second-class citizens
33:33 Curation and remote workers
34:39 Sheridan’s summary of the key concerns
36:55 A topic that makes us think
38:08 Designing for introverts
44:37 Do you have the answers?
45:10 Who we are and getting in touch
Resource Links
GiraffePad: www.giraffepad.com
Susan Cain, Quiet: www.quietrev.com/quiet-the-book
Susan Cain TED Talk: www.ted.com/talks/susan_cain_the_power_of_introverts
Contact the Hosts
Our Facebook page: https://www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.facebook.com/groups/2226817990681543 - A community for Learning Designers
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
Gamification is not about turning everything into a points contest, and it's not just for e-learning. So what is it for? We take a close look at some practical ways learning designers can use the principles of gamification to level up their learning design.
01:07 Exploding misconceptions about gamification
02:17 Gamification: not just for e-learning
02:45 It’s about learning from how games motivate people
04:09 Games and learning
04:44 What exactly is gamification, then?
05:34 Game elements and a game design approach
07:32 Games versus gamification
08:11 How Duolingo uses gamification to aid learning
10:32 Gamification case study: ‘Speed Influencing’
13:06 Gamification case study: ‘Creating leadership models’
17:12 Looking around for inspiration from games
18:21 Sheridan’s missed opportunities
19:33 Games made of different tasks to suit different strengths
20:39 Elements that come up again and again
21:22 How can we embrace gamification?
22:28 Game design approach: balance
24:18 Game design approach: the players’ experience
25:26 A question about teams
27:15 Game design approach: playtesting and iterations
29:15 Different types of player or learner
30:47 Matching player types to game elements
32:53 Variety!
33:25 Using gamification outside the classroom
36:17 Gamifying certification
38:21 Sheridan’s takeaways from Gamification
40:28 What about people who don’t like games?
41:48 A list of game elements
46:48 Bite-size design
55:17 Who we are and getting in touch
Resource Links
Duolingo: www.duolingo.com
Coursera Gamification Course: www.coursera.org/learn/gamification/home/welcome
Karl Kapp blog and books: karlkapp.com/
Andrzej Marczewski’s Gamification Cards: www.gamified.uk/gamification-inspiration-cards
Andrzej Marczewski Gamified UK website: www.gamified.uk
Open Badges: openbadges.org
MyOpenBadge: myopenbadge.com/en/my-open-badge-en
Contact the Hosts
Our Facebook page: https://www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.facebook.com/groups/2226817990681543 - A community for Learning Designers
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
You can make your training session as all-singing, all dancing as you like: if it doesn't result in any change back at work or in life, it's a failure. In this episode we discuss how to maximise transfer of learning as a training or learning designer, with lots of practical tips.
1:22 Why is it important?
3:56 What influence do we have as designers?
5:58 What leads to transfer of learning?
7:00 Twelve Levers of Transfer Effectiveness
8:20 The three categories that aid transfer
9:45 What individuals can do to aid learning transfer?
11:17 What can organisations do to aid learning transfer?
18:05 What can training designers do to aid learning transfer?
19:06 Designing for clear learning expectations
21:19 Designing for a sense of content relevance
22:56 Designing active practice into training and learning
25:20 Designing transfer planning into learning and training
26:36 Case study: Management Academy
33:31 Terry’s takeaways on Transfer of Learning
34:52 Holding people accountable
36:10 Acronyms for learning: when should we use them?
41:29 Who we are and getting in touch
Resource Links
Heidel’s Twelve Levers: www.transfereffectiveness.com
Contact the Hosts
Our Facebook page: https://www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.facebook.com/groups/2226817990681543 - A community for Learning Designers
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
PowerPoint. It gets a lot of hate; it gets a lot of use. In this episode, we discuss when we should stop using it or use it less, and what to replace it with, and how to get the best out of it when we do use it. As always, it's packed with practical suggestions for your training design practice.
01:58 Where are we going wrong?
03:09 Presentations and subject matter experts
03:50 How can we avoid ‘Death by PowerPoint’?
05:04 Start with the session plan
06:14 A document for people who commission training
06:44 Terry’s zero-PowerPoint programme
09:44 Is PowerPoint lazy?
10:49 Lessons from a zero-PowerPoint programme
12:50 How do delegates respond to zero PowerPoint?
13:41 Using the physical space of the room
16:24 How do we make sure the delegates take the right info away?
19:39 Making the learning personal
21:55 When might you need to use slides?
22:50 What to stop doing if you do use PowerPoint
23:57 Too many slides is better than too much on each slide
25:07 What we should be doing more of if using PowerPoint
26:37 J P Phillips Ted Talk
27:01 Don’t just put black bullets on white
28:27 To build or not to build?
29:59 Slides without PowerPoint
34:56 Sheridan’s takeaways from PowerPoint
38:03 Sheridan’s mini-topic -- simplifying learning
45:10 Who we are and getting in touch
SmartArt: preview.tinyurl.com/uxemdvx
Haiku Deck: www.haikudeck.com
Beautiful AI: www.beautiful.ai
Prezi: prezi.com
Sway: sway.office.com
Our Facebook page: https://www.facebook.com/TrainingDesignPodcast
Terry Pearce LinkedIn: www.linkedin.com/in/terrypaulpearce
Sheridan Webb LinkedIn: www.linkedin.com/in/trainingdesigner
The Training Designers’ Club: www.facebook.com/groups/2226817990681543 - A community for Learning Designers
360 Learning Design: 360learningdesign.com - For bespoke, creative and personalised learning design
Keystone Development: www.keystonedevelopment.co.uk - For bespoke learning and development programme design
Power Hour: www.power-hour.co.uk - For ready written bite-size training materials
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