Three Moves Ahead

Three Moves Ahead

By Idle ThumbsVideo Games
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Three Moves Ahead episodes

  • Three Moves Ahead 369: The Banner Saga 2
    WARNING: The Banner Saga 2 is a story-driven game. Certain plot points will be talked about. Major plot points from the first game are discussed. Such is life in a podcast where the point is to talk about what happens in video games. This week Rob Zacny and Fraser Brown talk about Banner Saga 2, the sequel to the Kickstarter darling that made a splash with its gorgeous graphics and brutal gameplay. The decisions are harder, the battles are more interesting, and lots of people still die.
    1 hr 2 min
  • Three Moves Ahead 368: Dark Reign: The Future of War
    This month's patron-selected game is 1997's Dark Reign: The Future of War. It wasn't the prettiest game, or even the best game. But it was an RTS that existed in the glorious sepia-tinted days when the genre could do no wrong and even the more hamfisted attempts were at least competent given the sliding scale of the time. Rob, David Heron, and Troy "These RTS games make my rheumatism flare up" Goodfellow talk about Dark Reign, the 90's, and KMFDM somehow.
    1 hr 12 min
  • Three Moves Ahead 367: Bite-sized Strategy
    Rob, David Heron, and Troy "It's dignity, gah - don't you even know dignity when you see it?" Goodfellow get together to talk about strategy games that don't take 100 hours to play. Whether you're burned out on the sprawling grand strategy games that take up more time than most community college degrees or you just don't have enough time left in the day after pursuing your community college degree, shorter games can be better. But why aren't there a lot of compact, quick-to-play strategy games? Why does the general gaming public hate the ones that do exist? Our panel tries to crack the case of the easily digestible strategy game and ultimately leaves slightly depressed.
    1 hr 7 min
  • Three Moves Ahead 366: Modern Warfare
    Bruce is joined by game designer Mitch Land to talk about the Next War series of games and modern warfare. Modeling modern warfare is its own challenge as designers attempt to get the most accurate data possible and then abstract it to a playable game. Mitch talks about modeling and performance data, why aircraft carriers are important, and the processing of printing and publishing a game.
    59 min
  • Three Moves Ahead 365: Rimworld
    Rowan Kaiser, Gita Jackson, and Jonathan Bolding join Troy "Why do I always have to clean the airlock" Goodfellow to talk about Rimworld. Rimworld joins a prestigious line of games in the relatively new genre of "It's like Dwarf Fortress, BUT - " by adding its own sci-fi survival twist. While still in Early Access, Rimworld has recently made its way to Steam to bring its procedurally-generated madness to the masses.
    59 min
  • Three Moves Ahead 364: Pet Peeves
    Certain sins are unforgivable. Poor interface, an over-abundance of tooltips, and apparently ship designers. Let's get one thing straight: I - Michael, who writes these notes every week - like ship designers. I liked Gratuitous Space Battles, I like them GalCiv, I like them any way I can get them. So while I've never been on the show to defend my case on this particular topic, I'm writing the notes. Do I get to editorialize? Sure I do. Who's going to stop me? Troy? Ship designers are always a delight. If you don't like them, then this week you can listen to Rob, T.J. Hafer, and Rowan Kaiser go through their lists of strategy game pet peeves.
    1 hr 4 min
  • Three Moves Ahead 363: Sid Meier's Pirates!
    Rob, Fraser, and Troy "I'm tired of swabbing the poop deck" Goodfellow get together to revisit Sid Meier's Pirates! We all know who Sid Meier is, and we all what pirates are. So let's just cut to what you're here for:
    Troy "I'm wanted on three continents for my ample booty" Goodfellow, Troy "My parrot crapped on my shoulder" Goodfellow, Troy "Ramming broadsides is my specialty" Goodfellow, Troy "How do I make a sandwich with two hooks" Goodfellow, Troy "I've got barnacles but I can't say where" Goodfellow, Troy "Stop calling me 'Shark Bait'" Goodfellow
    1 hr 5 min
  • Three Moves Ahead 362: Alternate Histories
    Rob Zacny, Rowan Kaiser, and TJ Hafer range the hills of Gettysburg and traverse the Pacific in a show that talks about games that alter the course of history. Hearts of Iron IV inspired this discussion about how we can change the outcome of historical events to something even more plausible than reality.
    1 hr 5 min
  • Three Moves Ahead 361: Pacific War Strategic Games
    Bruce welcomes back game designer Mark Herman to talk about games covering the Pacific War in World War II. Mark's expertise comes in the form of his two Pacific games, Pacific War (1985) and Empire of the Sun (2005). Bruce and Mark cover a wide variety of board games, diving into what makes or breaks a strategic game in this theater.
    1 hr 1 min
  • Three Moves Ahead 360: Hearts of Iron IV
    Rob is joined by Bruce, Jonathan Bolding, and Fraser Brown to discuss the latest in Paradox Interactive's stable of historical games, Hearts of Iron IV. This latest entry in the series returns us to World War II, except it's not always World War II, but that's kind of the point, except when it's not. Despite a few glaring oversights in documentation, the panel has plenty of good things to say about the joy of being "historish". Tune in to find out: is the whole game great, or just Parts of Iron?
    1 hr 21 min

About Three Moves Ahead

From the publisher's feed

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the…

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