Three Moves Ahead

Three Moves Ahead

By Idle ThumbsVideo Games
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Three Moves Ahead episodes

  • Three Moves Ahead 99: War in the East
    Scott Jennings (Lum the Mad) fills in for an ailing Rob as he and Bruce and Troy welcome Joel Billings (2by3 Games) and Erik Rutins (Matrix Games) to talk about what Gary Grigsby's War in the East means for wargame design, scale, realism and detail and marketing of wargames.Pardon some of the sound issues from time to time.
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  • Three Moves Ahead 97: Bronze with Alex Kutsenok
    If you chat with me about strategy or board games, I have mentioned Bronze to you. Alex Kutsenok is the lead designer of Bronze and he sits down with me and Julian to talk about the development and inspirations for this deep but easy to learn computer/board/strategy game. Prepare for a love fest.I also give shout outs to all the people who helped make Three Moves Ahead in the past year.
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  • Three Moves Ahead 95: End Game Moves
    In response to a listener/reader question, Troy and Rob talk about end games that work and end games that don't. What do we mean by the "end game"? What role do strictly defined victory conditions play in making an end game appealing? Can you avoid the late game drag?Apologies for the duet show. That time of the year.
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  • Three Moves Ahead 94: Home for the Holidays
    We were on a good run and it couldn't last forever. A pleasant light little seasonal chat about how to cope with the gaming constraints of visiting our families went off the rails when we realized that that topic would only last us about forty minutes.I made the mistake of pushing us forward and then things got a little weird and stupid. I cut that bit - saving it for an outtakes show where it belongs; trust me you do not want to hear how unfocused it got until you are in the mood for it. Note to self: If you run out of things to say after 30 minutes, it is OK to stop there.Shorter than usual, but we talk about how board games can bring families together, what games keep us sane on our own when we retreat to a quiet corner.
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  • Three Moves Ahead 93: Theme, Mechanics and Meaning
    GWJ's Lara Crigger and JTS's Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so ahistorical? Do only game designers care about this stuff?Lara loses her train of thought for the first time ever, Todd makes some sense and Soren is his usual impressive self. And more on X-Com.
    Theme is Not Meaning Part 1, Part 2
    Redistricting Game
    Soren's GDC talk as summarized by Destructoid
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  • Three Moves Ahead 92: Classic Game Analysis - X-Com
    PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back.
    Hideous UK Box ArtXenonautsUFO: The Two SidesDan vs Evan in The Two SidesTom Chick on X-Com
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  • Three Moves Ahead 91: Licensed Behavior
    Troy almost fires Rob and Julian on this episode as a conversation about licensed strategy games. Bruce Geryk holds forth on why War of the Rings is like Stratomatic Baseball, Julian sings of Starfleet Battles and Rob talks about his experiences in another board game. What makes a license succeed or fail? Can either Star Wars or Star Trek really work as a licensed strategy game? Martin vs Erikson - who wins? Is Troy the only person who likes Babylon 5?It is a loud and fun show. Listen to it.Also, info on the upcoming 3MA/FOS meetup.
    War of the RingWar of the Ring article (Bruce is the final two comments)Starfleet Battles
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About Three Moves Ahead

From the publisher's feed

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the…

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