
Sign up to save your podcasts
Or


This episode is supported by Xsolla
Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developing the relationship with their community; and the steps they've taken to stay truly independent as a company.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation
By Academy of Interactive Arts & Sciences4.8
192192 ratings
This episode is supported by Xsolla
Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developing the relationship with their community; and the steps they've taken to stay truly independent as a company.
If you enjoyed this episode, please consider leaving us a rating and review.
Please consider supporting game dev students with: AIAS Foundation

2,111 Listeners

4,835 Listeners

5,667 Listeners

116 Listeners

2,848 Listeners

6,198 Listeners

3,992 Listeners

2,111 Listeners

1,163 Listeners

503 Listeners

1,143 Listeners

4,614 Listeners

1,016 Listeners

383 Listeners

860 Listeners