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After returning to Khadena, the task assigned to them by the High Priestess now completed, 2.4.1. Drinks (And Bitsy(And Xani)) now turn their attention to following the Champion of Selanna as she makes her way to Farglenn in response to a summons from the Captain of the guard there indicating troubles in the nearby mines. Trouble enough to require a Champion's aid.
Music in this episode is:
"Sea Night" by Sergey Cherimisinov, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archives;
"Docks District" by Tabletop Audio, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, TableTopAudio.com;
"Long Note One" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License, Incompetech;
"Devestartion and Revenge" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License, Incompetech;
"Misery" by Damiano Baldoni, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archives;
The work of the past months have come to fruition: The tombs, the amulets, and the symbols. All of them are about to come together as 2.4.1. Drinks (and Bitsy) prepare to accompany Rastin deep into the ruins and beyond the door he has never been able to open. All in the hopes that he can make right the wrong that happened on his watch fourteen years before and restore Princess Amaya from her curse. All the pieces are in place and the time is nigh.
Music in this episode is:
"Choice" by Borrtex, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archive;
"Terminal" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License, Incompetech;
After a battle against the demons that lurked hungrily in the abandoned goblin city beneath the Teeth of Akkenia, the party decided to take a quick rest before continuing on their way deeper into the mountain towards Bereteth's Tomb, and hopefully the clue that Rastin sent them here to find.
Music in this episode is:
"January" by Kai Engel, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archive;
In this week's throwback episode we see 2.4.1. Drinks continue on their mission to gain access to the tomb of the third, and final, eternal King Bereteth. According to Rastin the tomb lies somewhere beneath the Aarakocran city of Broken Aerie. Hoping that by speaking with the leader of an incoming trade caravan from the mountain-bound city they can gain passage there, the group readies themselves to head out to meet them.
Music in this episode is:
"Idea" by Kai Engel, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archive;
Welcometo the throwback episodes (finally)! In the first ever recorded episode of Through the Balcony, our still fairly new party of adventurers prepare to go to Cajas in search of a way to find the tomb of the third, and final, Eternal King of Akkenia. First there is a little bit of business to take care of in Jarmaulk before they get underway.
Music in this episode is:
"Hope" by Borrtex, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Borrtex.com;
Having now completed their task of delivering the letter to Selanna's Champion Pelannia, they learned that there was trouble stirring in another part of Cairith. After a late night meeting the Selanna herself, Kizzy had been charged to prove herself to the solemn goddess and agreed to aid her Champion as best she could. As the morning dawns she asks the rest of 2.4.1 Drinks (And Bitsy and Xanithia) if they are willing to help her as well...
Music in this episode is:
"Wasteland" by Sergey Cherimisinov, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archives;
"Sleepwalker IV" by Sergey Cherimisinov, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archives;
"Cloudburst" by Kai Engel, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archives;
"Medival Town" by Tabletop Audio, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, TableTopAudio.com;
"Long Note Two" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License, Incompetech;
"Realization" by Borrtex, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International, Free Music Archive;
The Bastion of Souls was a place that few dared to venture near, let alone into. Only the followers of Selanna seemed willing to do so. However, it seemed that 2.4.1. Drinks would have to do the same if they were to make good on their deal with High Priestess Adonna. The city was a ghost along the coastline, hollow and empty and cloaked in a cold glow from the mist that eternally shrouded them. Soon the group found themselves on those haunted streets, haunted by spectres of the past and something else among the broken stones.
Music in this episode is:
After the excitement in the woods outside of Port Erris, the party finds rest for the night now joined by the lone survivor of the attempted ambush. In Port Erris there were answers waiting for Thyme and the others in the halls of the God Doyma, and farther down the road was the Bastion of Souls...
Music in this episode is:
Hello, I have some announcements for you to cover the last month and more and talk about what's coming down the road. For those of you who are listening it should be quick, for those that would prefer to read I have that for you too!
The adventurers from now distant Kell spend some time getting better acquainted with a few members of the Pack before their meeting with High Priestess Adonna. After accepting a simple task from her, the party heads south deeper into Cairith and directly into an oncoming storm as they pressed on towards their goal.
Music in this episode is:
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