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The situation in the Amastacian Isles is not great for the adventurers from Kell. Absinthe Artemesia, the Hero of Breezebay, is a captive of Warrick Bramble and on their way to hidden lair, where Bitsy lays hidden after stowing away on the outside of his ship. The rest of 2.4.1 Drinks trail behind in a ship of the Halderian fleet, far enough to stay out of sight, but hoping that they are close enough to rescue Absinthe before they are taken away on the Kraken's Bounty. There isn't much time before that meeting, whatever it is, happens...
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Welcome to the first one shot episode set within the world of Alia. With enough of our crew gone on vacation we decided that instead of canceling our already delayed session we opted to run a quick game for you and even brought in a guest player! We're calling these little offshoot episodes the Tales of Alia. This one takes place about a month and a half after the conclusion of the revolution of the Circle of the Forgotten, set on the Isle of Dalcerra and deals with a few of the odds and ends left behind by a particular adventuring party. So we start at the Last Light Tavern as Biff Piff, Ripjaw Thunderface, Jack, and Hendrix Mercury respond to a summons on a job board. (And that's never gone wrong for anyone.)
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2.4.1 Drinks has made it to Halder to continue to aid Absinthe in their pursuit of Warrick Bramble. While the intitial landing and meeting with the royal family, who had originally sent out the call for help, was a bit more dramatic it was fruitful and allowed the party to come up with a plan to try and draw the attention of the pirates. If nothing else they might learn something. So the day of the festival dawns, and preparations for the evening's concert begin.
Music in this episode is:
2.4.1 Drinks has made it to Halder to continue to aid Absinthe in their pursuit of Warrick Bramble. While the intitial landing and meeting with the royal family, who had originally sent out the call for help, was a bit more dramatic it was fruitful and allowed the party to come up with a plan to try and draw the attention of the pirates. If nothing else they might learn something. So the day of the festival dawns, and preparations for the evening's concert begin.
Music in this episode is:
"Teller of Tales" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 3.0 License;
"Halfling Festival" by Tabletop Audio , Creative Commons
"Long Note Two" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 3.0 License;
"Maroon" by Misha Dioxin , Creative Commons: Attibution-NonCommercial 4.0 International;
"Grave Blow" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 3.0 License;
"Curtains Are Always Drawn" by Kai Engel, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International
"Now You Are Here" by Sergey Cheremisinov, Creative Commons: Attibution-NonCommercial 4.0 International;
2.4.1 Drinks arrived in Halder fully expecting some kind of surprise to greet them. They were not however prepared for the most awkward family reunion of all time. Now they are faced with dealing with that as they try to complete the task they came to the city for in the first place: planning for how to deal with Warrick Bramble and the Kraken's Bounty.
Music in this episode is:
The first order of business had been to find a ship to get them to their destination and the obvious choice for 2.4.1 Drinks was the Stormbreaker. While she loaded up with goods, the gang scattered throughout Drandiir to get some last minute supplies before heading out to sea. The voyage started peaceful enough, but as any good adventurer knows, that doesn't mean it will stay that way.
Herbalism Kit Mechanics by ShylocV
2.4.1 Drinks arrived in Halder fully expecting some kind of surprise to greet them. They were not however prepared for the most awkward family reunion of all time. Now they are faced with dealing with that as they try to complete the task they came to the city for in the first place: planning for how to deal with Warrick Bramble and the Kraken's Bounty.
Music in this episode is:
"Teller of Tales" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 3.0 License;
"Emerald" by Misha Dioxin, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International;
"Parting" by Alex Mason and The Minor Emotion, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International;
"Kizzy's Music Box" by Adam Gietz;
"I Will Not Return" by Alex Mason and The Minor Emotion, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International;
"December" by Kai Engel, Licensed under Creative Commons: Attibution-NonCommercial 4.0 International
With the party's end of the deal with the Night Lotus complete, it now fell to her to carry out hers. Left to their own devices, 2.4.1. Drinks spent one more night in the city - because what harm could come from that - before taking another step forward, towards their ultimate goal of the city of Halder.
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2.4.1. Drinks (and Bitsy) have returned to Jarmaulk to meet up with their old associate Abal Bahri. Having struck a deal to gain access to a teleportation sigil to the faraway city of Drandiir, it was time to take care of their end of the deal. Heading into the ruins beneath Jarmaulk, where once they had dealt with the spirits of Svanith and Gbranth, they are now tasked with defeating a guardian protecting even deeper parts of the ruins, full of secrets not seen for untold years.
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Having made the decision to answer the call for aid from the distant Isle of Halder, 2.4.1 Drinks (and Bitsy) headed back to Jarmaulk to seek help where they had resources and allies at their disposal. Leaving Thorn to investigate events in the North, the pary took up upon The Grey Lady once more. Taking time after the past several weeks to relax, the party met up with old friends, ultimately finding one willing to help them on their journey.
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