Mage: The Podcast

Tomes of Magick: Second Edition Core Book


Listen Later

Second Edition's intimacy and depth is sometimes viewed as a radical departure from First Edition's cosmic stories but what are the nuts and bolts of the differences? Was the change sudden or gradual and how was Brucato's vision implemented in a core book? Adam and Terry talk about how mechanics, mood, setting, and metaplot changed and what you should remember when looking back on Second Edition's groundbreaking release and what got left behind from 2e's strict page count.

Changes:

Mechanics

  • Difficulties change for vulgar from rolling sphere to rolling arete in all cases
  • Focuses opened up and focus-specific time requirements dropped 
  • Orphans progress at same rate as other mages but require focuses
  • Bonuses for being near a node no longer swing as wildly, capped at -3 instead of -5
  • Can now re-try failed effects without blowing willpower
  • Damage chart unified and one-off modifiers listed for Spheres (Mind does bashing, etc)
  • Coincidental now process
  • Much of the content of Book of Shadows is baked in
  • More difficulty modifiers introduced

Mood

  • Game less cosmic interaction of avatars for the metaphysical trinity to something more personal
  • Mage less might-makes-right with mages delivering sleepers from Technocratic control. Technocrats no longer fighting for strict rigid equality.
  • 1e was "conflict between utopias". Utopia not visible in 2e.

Setting

  • Pure Ones no longer believed in by all mages
  • Void Engineers no longer viewed as infected by the fae and no longer wish to destroy space
  • Continuum dropped as a term
  • Marauders no longer universally fighting for a return of the Mythic Age and in 2e are generally less sane
  • Fight for Nodes and Quintessence less front and center
  • Penumbra established, no longer just Near Umbra
  • Nephandi no longer strictly star-squid cultists
  • Oracles no longer those near Ascension but those who've stepped back from it
  • No longer one Chantry per Tradition
  • All nine spheres now used in metaphysical cycle rather than just six
  • Essence de-emphasized
  • Rotes change 

Metaplot

  • Syndicate un-disappeared
  • Amanda revealed to share avatar with former Sennex apprentice who went barabbus
  • Fors Collegis Mercuris evacuated to Cerberus after Nephandi and Technocratic attack
...more
View all episodesView all episodes
Download on the App Store

Mage: The PodcastBy Mage: The Podcast

  • 4.8
  • 4.8
  • 4.8
  • 4.8
  • 4.8

4.8

97 ratings


More shows like Mage: The Podcast

View all
Snap Judgment by Snap Judgment and PRX

Snap Judgment

11,646 Listeners

Chapo Trap House by Chapo Trap House

Chapo Trap House

8,864 Listeners

Pod Save America by Pod Save America

Pod Save America

87,927 Listeners

The Daily by The New York Times

The Daily

113,357 Listeners

TRASHFUTURE by TRASHFUTURE

TRASHFUTURE

592 Listeners

Spooked by KQED and Snap Studios

Spooked

16,653 Listeners

Some More News by SomeMoreNews | PodcastOne

Some More News

2,594 Listeners

Behind the Bastards by Cool Zone Media and iHeartPodcasts

Behind the Bastards

15,692 Listeners

Morrus’ Unofficial Tabletop RPG Talk by EN Publishing

Morrus’ Unofficial Tabletop RPG Talk

31 Listeners

Strict Scrutiny by Strict Scrutiny

Strict Scrutiny

5,822 Listeners

Old Gods of Appalachia by DeepNerd Media

Old Gods of Appalachia

4,874 Listeners

So Supernatural by Audiochuck | Crime House

So Supernatural

23,089 Listeners

Rage Across the Internet: A Werewolf the Apocalypse Podcast by Porter and the crew

Rage Across the Internet: A Werewolf the Apocalypse Podcast

40 Listeners

CEREBRO by Connor Goldsmith

CEREBRO

795 Listeners

Shell Game by Kaleidoscope

Shell Game

1,132 Listeners