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Sam finally tracks Lydia down, intending to quietly sniff out whether she’s human, monster, or something in between—but the conversation flips fast when she reveals she already knows exactly what he is. Inside a dorm room marked with chalk circles and candle wax, the two predators circle each other with threats, bargains, and half-truths, testing how far a truce can stretch and who might be useful in taking certain people “off the board.” By the time Sam walks back into the hallway and calls an emergency off-campus meeting with Kylie and Morgana, it’s clear: something old and dangerous has claimed Lydia’s skin, and it wants to make deals.
About the Chronicle
F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.
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The day after the party, the campus looks calm—but everyone’s nerves are frayed. Morgana heads into town to restock her occult supplies and unexpectedly ends up at lunch with Alicia, where pasta, red wine, and casual gossip turn into something sharper: doubts about Kylie’s influence, frustration with Erica, and hints that the dorm’s social hierarchy might be shifting.
Back on campus, Kylie shoulders the unglamorous fallout of the bash—arranging restoration for the vandalized plaque and trying (and failing) to softly meddle in Erica’s overbooked, overachieving life. Meanwhile, Morgana’s latest discoveries about vengeful spirits and the monks’ legacy quietly circulate in the group chat, and Sam prepares for the next step in a dangerous plan: getting close enough to Lydia to find out what, exactly, is wearing her skin.
About the Chronicle
F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
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Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
With the centaur camp in ruins and the conductor’s broken plans echoing in their minds, Alex, Farö, and Morales are left with a single grim truth: the thing that came through the sky isn’t finished with them. Out on the open prairie, far from the safety of Douglas and with the night pressing close around their headlights, the trio are forced into one last, desperate gamble to keep the horror from ever reaching anyone else.
As an unseen predator circles just beyond the edge of the light, old wounds, bad choices, and fraying tempers collide with the weight of their divine callings. A risky plan takes shape—one that will demand timing, trust, and more from each of them than they ever meant to give. When the lonely sky finally fills with stars again, nothing about this road trip, or the people who survived it, will feel quite the same.
About the Chronicle
Scion: Under the Lonely Sky is a Scion Second Edition one-shot by Twin Cities by Night. It follows three modern demigods on a northbound road trip toward the Canadian wilderness, pushed along by the whims of their divine patrons. What starts as cramped-car bickering and casual mythic banter quickly becomes a tale of eerie omens, small-town tension, and the thin line between the mortal world and the beings who move behind it. Featuring Becca, Jorin, and Slavic, this story blends road-trip drama, mythic weirdness, and creeping unease beneath a sky that refuses to shine.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Under a sky that still refuses to shine, Alex, Farö, and Morales finally come face-to-face with what was dragged in from beyond the lonely sky. In the flickering light of the centaurs’ camp, a misshapen creature tears its way into the world, and the fragile balance between mortal terror, divine will, and something utterly other collapses.
With panicked centaurs caught between worship and survival and the conductor clinging to the ruins of her failed “song,” the scions must decide where to stand—and what they’re willing to risk—to keep the horror from spilling any farther into the world. As bullets bend, plans fray, and the darkness itself seems to shift, the road trip that began with cramped seats and frayed tempers reaches a brutal, inevitable crossroads: under the lonely sky, not everyone gets to walk away unchanged.
About the Chronicle
Scion: Under the Lonely Sky is a Scion Second Edition one-shot by Twin Cities by Night. It follows three modern demigods on a northbound road trip toward the Canadian wilderness, pushed along by the whims of their divine patrons. What starts as cramped-car bickering and casual mythic banter quickly becomes a tale of eerie omens, small-town tension, and the thin line between the mortal world and the beings who move behind it. Featuring Becca, Jorin, and Slavic, this story blends road-trip drama, mythic weirdness, and creeping unease beneath a sky that refuses to shine.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Morning hits hard after the disastrous Halloween party. Sam wakes to a panicked call from home and the reminder that the “animal carcass” in front of the dorm has already made the news—along with the unsettling question of whether another predator is stalking his territory. Kylie, stuck honoring a deal with Jamie, ends up coordinating cleanup duty, juggling a hungover Megan, the vandalized plaque, and a very serious Misner arming himself to hunt whatever left those remains near the school.
While the others deal with mundane fallout, Morgana chases the supernatural thread. Reddit replies and a trip to her favorite occult shop turn up darker possibilities: old monastic sins, dormant rituals that never really died, and something vengeful looking for the “right” body. Armed with bones, books on puppet-souls, and a warning that there’s another witch in the dorm—a quiet French Muslim girl with a new silver dagger—Morgana starts to realize that whatever woke up on campus isn’t just a ghost story. It’s hunting, too.
About the Chronicle
F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
A chaotic night hits its breaking point when Erica collapses at the bar and Jennifer—convinced something sinister is happening—lashes out at Alessandro, bringing the party to an abrupt end as EMTs and police arrive. While Sam deals with the fallout, Kylie and Morgana race to understand what really happened.
Their search turns up unsettling clues: Jamie isn’t the culprit they suspected, but something else is very wrong—and it centers on Lydia, whose strange behavior no longer resembles the girl they know. By the end of the night, one thing is certain: the biggest threat isn’t the chaos everyone saw, but the secret none of them can explain.
About the Chronicle
F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Gregory’s work to secure land for the settlers leads him deeper into the heart of Missouri Crossing’s power structure. A quiet stare from a well-dressed gambler draws him into a tense card game with stakes far beyond money, while a meeting with the town’s shrewd land agent forces Gregory to negotiate hard just to give his people a fighting chance. Deals are struck, signatures promised, and the foundation of a new community begins to take shape—though not without cost.
As construction preparations start along the river, an unexpected reunion brings warmth to Gregory’s camp: his brother Georgie arrives to share a meal, a bottle, and memories of home. But even in moments of comfort, hints of hardship and vulnerability surface. With new land claimed, uncertain allies made, and the prairie stretching wide and watchful around them, the settlers step into a future that feels full of promise—and quietly, undeniably, full of risk.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
With Father Nos at his side and the community’s pooled savings in his pocket, Gregory steps into the Glasgow Silver Dollar to negotiate for land and a future. There, over whiskey and under the eyes of cardsharps, working girls, and watchful dogs, he’s measured by a smooth-talking local power who seems very interested in what kind of man Gregory really is. By the end of the night, the settlers may be closer to claiming a piece of Missouri Crossing—but the town has started claiming a piece of them in return.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Following the chaos in Douglas, Alex, Farö, and Morales head west into the dark prairie, guided by Weston and the strange pull of a single star burning alone in the sky. What begins as a careful approach quickly turns into a tense crawl toward an isolated camp where ash-marked centaurs gather around a woman feverishly repeating symbols and snatches of music only she seems to understand.
As the scions watch from the shadows, it becomes clear she is trying—and failing—to hear something beyond the world they know. Her frustration, her drawings, and the centaurs’ behavior all point to a force reaching through the silence of the night. What she wants remains unclear, but one truth settles heavily over the group: if she succeeds, they may not like what answers.
About the Chronicle
Scion: Under the Lonely Sky is a Scion Second Edition one-shot by Twin Cities by Night. It follows three modern demigods on a northbound road trip toward the Canadian wilderness, pushed along by the whims of their divine patrons. What starts as cramped-car bickering and casual mythic banter quickly becomes a tale of eerie omens, small-town tension, and the thin line between the mortal world and the beings who move behind it. Featuring Becca, Jorin, and Slavic, this story blends road-trip drama, mythic weirdness, and creeping unease beneath a sky that refuses to shine.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
A quiet night in Douglas doesn’t stay quiet for long. As Alex, Farö, and Morales try to unwind after the long road north, strange rumors in the bar stir new questions—talk of centaurs acting unlike anything the locals have seen before, gathering in unusual numbers and growing bolder by the day. A tense atmosphere settles over the group, and just when it seems like nothing more than small-town unease, the night erupts into chaos.
Forced to react on instinct, the scions must protect themselves and the people around them, pushing their divine talents further than they intended this early in their journey. When the dust settles, one thing becomes clear: whatever is driving the centaurs isn’t random, and all signs point west—toward a single distant star hanging alone in the sky, and toward answers none of them expected to chase.
About the Chronicle
Scion: Under the Lonely Sky is a Scion Second Edition one-shot by Twin Cities by Night. It follows three modern demigods on a northbound road trip toward the Canadian wilderness, pushed along by the whims of their divine patrons. What starts as cramped-car bickering and casual mythic banter quickly becomes a tale of eerie omens, small-town tension, and the thin line between the mortal world and the beings who move behind it. Featuring Becca, Jorin, and Slavic, this story blends road-trip drama, mythic weirdness, and creeping unease beneath a sky that refuses to shine.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
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