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Join Vince & Travis for Undesign as they talk about the really important things in life, like Ability Scores, Random Tables, and Giant Robots . Take a deep dive in each episode as they cover often... more
FAQs about Undesign:How many episodes does Undesign have?The podcast currently has 100 episodes available.
April 03, 2020Episode 79 - Games without CombatJoin Vince and Travis as they discuss playing and making games without combat. Why is combat in games so compelling? Why would you want to avoid it? What’s the right mix and how do you keep a game interesting if there is no fighting? What types of games could we imagine without combat? All of this and less will be answered within!...more28minPlay
March 27, 2020Episode 78 - Drawing MapsJoin Vince and Travis as they map out everything about maps. Drawing maps and creating a world can be an amazing thing to do, but does it have downsides? When should you create your maps? What parts of the world should you seek to map? Why is blank space so important? All of this and less will be revealed within. ...more26minPlay
March 20, 2020Episode 77 - Random Ability ScoresJoin Vince & Travis as they dig into Random Ability sore generation. For games like D&D, this is how we all used to generate our scores “in the old days” - but is it a good system? Why? What does this have to do with Soccer? Why is Vince in Hot Take mode? All of this and less will be revealed within. ...more28minPlay
March 13, 2020Episode 76 - Piddly MonstersJoin Vince & Travis as they discuss piddly monsters, the yard trash that have plagued video games, MMOs and table top games for years. What value do these rats, bats and non-threats have? How can you best use them in your game? How can you best use these fights in a positive way to add color to your game? All of this and less will be explained within. ...more27minPlay
March 06, 2020Episode 75 - NPCs & Character LevelsJoin Vince & Travis as they discuss the nature of NPCs in the world and how they get defined through standard character levels. The classic conundrum of how much you should define the NPCs in the world and how much is it important that we know the shopkeeper used to be a 5th level fighter? All of this and less will be defined within. ...more24minPlay
February 28, 2020Episode 74 - The Best D&D Video GamesVince and Travis dive into the history of D&D video games. There have been so many video games set in the worlds of Dungeons and Dragons, but which ones were the best? Which ones still hold up after all these years? What were the the most faithful to the experience of D&D? All of this and less will be answered within. ...more35minPlay
February 21, 2020Episode 73 - Designing to the Lowest Common DenominatorVince & Travis get into the nitty and the gritty with discussion about how to set your game’s design to the lowest common denominator of your audience (and no lower). What does any of this mean? What’s the lowest common denominator in this case? All of this and less will be explained within. ...more32minPlay
February 14, 2020Episode 72 - The Weirdo PC at the TableJoin Vince & Travis as they get weird! It’s time to talk about the player that always wants to being the curveball to the table as a character. They want to play a modron in Dragonlance or a vampire in dark sun. How should a GM think about the weirdo character? What makes such a character valuable at the table? How many weirdos should be allowed? All of this and less will be answered within!...more26minPlay
February 07, 2020Episode 71 - How Much Backstory for CharactersVince and Travis get into backstories. The character was someone before they sat down at the table, but how much someone should they be? How much is too much backstory for a new character? How much should the game system itself dictate their background versus their own story telling? All of this and less will be answered within. ...more26minPlay
January 31, 2020Episode 70 - Crafting Special Rewards for PlayersVince & Travis sit down to talk about the value of crafting unique and bespoke rewards for your players. It’s time to move past the magic items section of the DMG and think about making something truly memorable for your players, regardless of their game. What is a special reward? How do you make it special? When do you give them out? All of this and less will be answered within. ...more28minPlay
FAQs about Undesign:How many episodes does Undesign have?The podcast currently has 100 episodes available.