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Vince and Travis crack into the ability to create magic items. Magic item creation is a wonderful part of fantasy games, but it can go off the rail when it’s allowed to happen too easily. Should you allow magic items to be made? How hard should it be to make magic items? What happens when people make too many? These are the questions, we have the answers.
Vince and Travis get together to talk about how we look back at our early gaming. We seem to look fondly back at our early careers and sometimes, try to recapture what made those games special, but is that even possible? What made your games special and fun? Were those games even fun at all? All will be revealed.
Vince & Travis are back again and this time they are discussing how much dice should matter in an RPG. We all accept dice to some degree or another as the neutral arbiter of our fates, but how much should we be letting the dice decide? Do we need to roll for everything? How does a well crafted narrative work with such a powerful random element? All of that and more can be found within.
Vince and Travis are back and this time they are discussing DMs and doing character voices for NPCs. Whether funny, silly or stupid, they always have an impact because at least they make the character memorable. Should you try to do voices for your NPCs? What if the NPC is a different gender (or doesn’t have a gender at all)? Will it make you look silly? Tune in and find out!
Join Vince and Travis for the Triumphant return of Undesign. We are here discussing out favorite TTRPG endings. Season 2 might have been a little delayed, but we’re back and talking through what makes a good ending, what makes them memorable and how important they are to the overall game. Hope you enjoy!
Join Vince and Travis as they share some of their favorite RPG memories and what makes them unique and special. Over twenty years of gaming, they have had some memories that rise to the top of the heap. What makes a moment special? How can you create them in your own games? Why was Travis wrong in the in-character fight that ended one of their greatest games of all times? All of this and less will be answered within.
Join Vince and Travis as they discuss their favorite and best Campaign Worlds. What are their favorite published campaign worlds and why? What makes a campaign world good or bad? What elements need to be there to make it stand out? What are their favorite homebrew campaign worlds and why? What does "Forgotten Realms, but..." mean anyway? All of this and less will be answered within.
Join Vince and Travis as they discuss generic, universal systems. What is a generic universal system? When did they come into popularity? What have they morphed into over time? How useful are they in the modern RPG landscape? What is the benefit versus a specifically designed system?
Join Vince and Travis as they discuss travel in RPGs. Getting from one place to another in a game seems so simple and yet is so important. How should you structure travel in your games? What does the nature of travel say about the tone of your game? What are the challenges of instant travel in games?
Join Vince and Travis as they discuss the VAST number of RPGs on the market today. There are so many, but are there too many? What has led to this recent RPG boom? Is there a bust coming? How easy is it make your own RPG? What does this mean for the consumer of RPGs? How about the creator? All of this and less will be answered within!
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