Undesign

Undesign

By Vincent Venturella & T.A. Lambert
Download on the App Store

Undesign episodes

  • Undesign - Ep39 - Designing Upper Limits

    Join Vince and Travis as they get into some nitty-gritty of design and talk about the value of upper limits in games. What exactly are the greatest characters in your world capable of? When the PCs in your world face challenges - how great are the powers they bring to the table to resolve them? What do these limits say about the themes and tones of your game? How much can Superman lift? All of this and less will be answered within. 

    27 min
  • Undesign - Ep 38 - Is Fantasy Boring

    Join Vince and Travis as they ask the ultimate question - Is Fantasy Boring? Well, is it! Talk! Why does Travis think Fantasy is boring? How do we define fantasy versus how most see the genre? Is there any way to make fantasy interesting if it is boring? Is Travis just wrong? All of this and less will be answered within. 

    29 min
  • Undesign - Ep 37 - The Right Size Group

    Join Vince and Travis as they discuss the right number of players to have at your table for a great game. Is there a golden mean, a perfect number of players? What is the floor and ceiling of group size? What does having the right amount of players allow you to achieve and how do the player types figure into this? How does the two for one pizza deal figure into all of this? All of this and less will be answered within!

    25 min
  • Undesign - Episode 36 - Restrictions and Creativity

    Join Vince and Travis as they discuss the value of restriction and how it can lead to additional creativity for both GMs and players. What does restriction mean for game design? How do you best use it as a game designer? How can the GM be empowered to use restrictions to tell a story? Won't player's revolt if you place too many restrictions on them? All of this and less will be answered within. 

    29 min
  • Undesign - Ep35 - Timeline Advancement in RPGs

    Join Vince and Travis as they discuss the nature of advancing timelines in RPGs. Why do they advance slowly or suddenly? What reason does a designer have for advancing the timeline of their worlds hundreds or thousands of years? Why do these changes in the world often coincide with massive changes in rules? All of this and less will be answered within. 

    28 min
  • Undesign - Ep34 - Best Loot in RPGs

    Join Vince and Travis as they discuss the best loot they have received in games and why that loot is so good. What makes great and memorable loot? What are Vince and Travis' favorite items they have received and how did it make their character's stories better? What about those cool items in the book? Who cares about a sword +5 anyway?

    26 min
  • Undesign - Ep33 - Luck in RPGs

    Join Vince and Travis as they discuss Luck and it's use in RPGs. We aren't talking about a good dice roll, we are talking about your character having a luck mechanic and using it to shape the world. Should luck be a currency or a static effect? What do we expect of luck in a mechanic? How can it best be deployed to shape your player's experience? All of this and less will be covered in this episode!

    24 min
  • Undesign - Ep32 - Can a game have too many books

    Join Vince and Travis as they talk about an avalanche of books. Can an RPG publish too many books? What does too many mean? How do you define too many? What does happens if you have too many? What are the upsides for the players? All of this and less will be answered within. 

    18 min
  • Undesign - Ep31 - Why Superhero Games Fail

    Join Vince and Travis as they discuss the hidden problem that makes all Superhero games fall flat. What is the big problem? What does Vince have against superhero games? What about the original medium doesn't translate? Are there any exceptions? What is the best superhero RPG? All of this and less will be answered within. 

    29 min
  • Undesign - Ep30 - Using Humor in RPGs

    Join Vince and Travis as they talk about the use of Humor in RPGs. Should every RPG game have some humor and levity in it? What genres work best with humor? How do you organically add humor to your games without it feeling forced? Are clowns funny or scary? All of this and less will be covered in within. 

    27 min

About Undesign

From the publisher's feed

Join Vince & Travis for Undesign as they talk about the really important things in life, like Ability Scores, Random Tables, and Giant Robots . Take a deep dive in each episode as they cover often…