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Part 2 - Join Vince and Travis for the second part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within.
Join Vince and Travis for the first part of their two part discussion on Kickstarting Your RPG. There is so much to cover here, we had to split it into two full episodes. How do you Kickstart your RPG? Pre-Work, Editing, Prep, Costs, Time, Add-ons, Stretch Goals, Communication, Updates, more time - there is so much! All of this and probably more is covered within.
Join Vince and Travis as they discuss death and the macabre. When is it appropriate to let a character die as a game master? When should you "let the dice fall?" How easy should it be to return to life? What does the spectrum of death look like? Why is a grave 6 feet anyway? All of this and less will be answered within.
Join Vince and Travis as they mull over the use of Pulp and Noir settings in modern RPGs. Is it possible to truly play a version of these genre's without submitting to the tropes? Do these genres have anything to offer the modern game landscape? What influence did they have on modern games? Who loves the Defenders of the Earth? All of this and less will be answered within.
Join Vince and Travis as they discuss the most controversial of ability scores in D&D - Charisma. What does Charisma even mean in the game? Is it more or less valuable than other ability scores? How should it be used - talking, dice, both together? What are the benefits of these methods and how can you utilize them to get the most from your players? How hot is Charisma 18? All of this and less will be answered within.
Join Vince and Travis as they discuss what happens when you have conflicting player personalities at the table. What causes this conflict? Does it mean you just have bad players? How can you solve the problem? What are your options? Where do you bury the bodies? All of this and less will be answered within.
Join Vince and Travis as they discuss Virtual RPG Gaming. The series of tubes that is the internet allows us many wonderful and strange things - but does it allow for great RPG games? Is gaming over the internet the future? What do you gain and what do you lose by gaming over the internet? What is the internet anyway?
Join Vince as Travis as they shamelessly abandon their normal premise and discuss Holidays in Games in honor of the holiday season. Do you care about holidays in your RPGs? How do you get the characters to connect to holidays in games? What do we think of holiday celebrations in MMOs? What does Charlie Brown have against all these holidays anyway? All of these questions and less will be answered within.
Join Vince and Travis as they discuss why losing is fun. Losing is so often maligned and much ignored, but it can be the most important aspect of a memorable play experience. Why does losing matter so much? How did we get to the point where we fear losing so much? Why does losing enable you to move onto more interesting challenges? Do I have a dollar for you? All of these questions and less will be answered within.
Join Vince and Travis as they discuss the buying and selling of magic items in fantasy or other RPGs (but mostly D&D of course). Should magic items be able to be bought or sold? If so, why or why not? Isn't it totally insane to assume they wouldn't be? (It is) Does selling them make them less special? How much should the cost and where do you buy them? How much is that cork that fits any bottle? All of this and less will be answered within.
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