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Join Vince and Travis as they have an intervention. Vince has always had a problem with playing religious characters (deeply religious characters) and he is trying to figure out why? What is it about clerics that make them challenging to play? Can a cleric or paladin have a distinct personality away from the tenants of their faith? Are divine characters just following a pre-set template? All of this and less will be answered within.
Join Vince and Travis for another week of RPG discussion. This week they are talking about their favorite types of players at the table. They have talked about the worst players at the table, but who is the best and why? What players make the game truly memorable and enjoyable and why? All of this and less will be answered within.
Join Vince and Travis as they discuss Random Encounters. Are they a black mark on the history of RPGs or a springboard for new adventure and story? How can you as a GM use them best? What are the pitfalls to avoid? What is the dumbest random encounters we have seen? All of this and less will be answered within.
Join Vince and Travis as they discuss the idea of Marathon Gaming. What exactly is Marathon Gaming and why does Vince blame Travis for getting him into this life long obsession? What are the advantages and disadvantages of this type of game? What sets of skills do you need to run a good marathon game? All of this and less will be answered within!
Join Vince and Travis as they talk about the use of miniatures in RPGs. When did miniatures and battlemats become a thing and why? What do the guys think about miniatures being used in RPGs vs. the theater of the mind? What are the advantages and disadvantages of miniatures in RPGs? Why is Vince so angry? All of this and less will be answered within!
Join Vince and Travis as they explore the concept of designing adventures as a group. They have long been advocates of group character and world design, but can you design an adventure that you are all supposed to play together and still have it be exciting? What is the value of doing this activity as a group? What can you learn from it about being a DM and your players? All of these questions and less will be answered within.
Join Vince and Travis as they discuss why you should always try to make sure that someone, heck, everyone, should hate something in your game design. Why does having elements that people hate make sure that people also have stuff to love? What does this have to do with psychographic profiling? What is the right ratio of love to hate? What is the value of neutral boring design in the middle of all this? All of this and less will be answered within!
Join Vince and Travis as they get evil. Today, they are talking about playing the bad guys, going to the dark side, getting down with sin. How do you play an evil character in an otherwise good group? How do you play a group of evil characters without all killing each other? What are the benefits to playing an evil character? Does every evil character need to be on an arc of redemption? All of this and less will be discussed within.
Join Vince and Travis as they discuss the thorny topic of Balance, something everyone seems to want and scream about all the time. What are people really asking for when they want balance, and would they really be happy if they got it? What does it mean for a game to be balanced? What are some balanced games? What is the dark side of balance? Why does everyone seem to want to break the balance they have cried so loudly to attain? All of this and less will be answered within.
Join Vince and Travis as they discuss Behind the Scenes boxes in RPGs. Those little boxes where the designers share their notes and directly communicate with the players of their games. Why should you include these boxes in your games? What is the best information to place in them? How should they be laid out through the book? All of these questions and less will be answered within.
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