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Join Vince & Travis as they talk about the newest old thing in gaming - The Old School Renaissance (OSR). What is it? Why does it matter? What about those good old games appeal to new and experienced gamers alike? All of these questions and less will be answered!
Join Vince and Travis as they talk about Intelligence in RPGs - what does this stat mean and how do you best portray a character with high or low intelligence? What dividends should high intelligence pay when resolving challenges in an RPG? All of these questions and less will be addressed!
Join Travis and Vince as they explore the importance of Art for RPGs. How important is art for a game? How can it set the tone of your game and help your players or potential players get interested fast. A picture is worth a thousand words - so listen to a podcast that has no images whatsoever as we use all those words and more.
Travis and Vince talk about the importance of having a setting for a new game and how it helps players get interested. We go through some ideas around how to create your settings and how having a world for your game can help to guide your design process.
Vince & Travis dive deep on the concept of feats, specifically those in the 3rd edition of Dungeons and Dragons. Were feats a good idea? Did they accomplish what they were meant to? Did they ruin the whole game? All these questions and more will be kind of answered.
Carnivorous Irradiated Conifers are on the loose! In this episode Vince and Travis discuss how good design in both layout, rules and even art can aid newer GMs in running games and understanding your world.
Forget distracted driving, we talk about the perils of distracted gaming. Vince and Travis discuss their least favorite player types. Those people who ruin or at least detract from your play experience and turn good games bad.
Vince and Travis talk about Tables of Content - proving at last that you can talk for around 20 minutes on just about anything related to RPGs. We cover the best way to design them to actually be useful in the age of iPads and PDFs.
Vince & Travis talk about Random Tables in games - where are they the most useful and where are they a hindrance. How can you as a game designer make them as asset instead of a liability? All of these questions and more (such as the real presence of a table about meeting prostitutes that once existed in D&D) will be moderately addressed in this episode.
Join Vince and Travis as they introduce what they are doing here - namely talking about games and generating ideas from a random table.
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