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Join Vince and Travis as they journey away from the world of RPGs and into the wide world of mobile games. Mobile games have taken the world by storm and more players, by millions and millions, are playing them every year. What does the future hold for other games? What is the future of mobile gaming? When do we get to have the complete gaming experience in the palm of our hand? All of this and less will be discussed within.
Join Vince and Travis as they discuss the D20 Revolution, In the early 2000's the RPG world exploded (along with the gaming shelves at your local FLGS). Was the overflow of new books a good thing? What was the best content that came from the deluge? What results of the revolution are still with us today? All of this and less will be discussed within.
Join Vince and Travis as they talk about Gender in RPGs. We approach this sensitive subject with all the care and dexterity you would imagine two middle-aged white men to have. How has the depiction of women in games changed over time? How tough is the landscape for women game designers? What about women at your table and as your GM? All of these subjects and less will be discussed within.
Join Vince and Travis as they touch on the nature of combat in RPGs. Can a combat where one side is destined to win 98+% of the time be interesting or tense? Why is Good RPG combat and Bad RPG combat like the difference between Die Hard and Die Hard 5? How can you as a GM or player make sure that combat is a vital, informative and interesting part of the game, instead of just punching paper dolls until loot falls out. All of this and less will be answered within.
Join Vince & Travis as they discuss the history of XP and advancement in RPGs and how to best use them both in design and as a GM. How should your advancement system be designed? Should rewards be generic and allow the character to advance whatever they want? Should what the character uses directly advance? Is there any game that has the best of both worlds? All of these questions and less will be answered within.
Join Vince and Travis as they discuss their least favorite genres of RPGs. Which RPG genres just don't work in their opinions and why? That pretty much sums it up.
Join Vince and Travis as they talk through Ability Scores. They are part of nearly every RPG in some form or another but why is that the case? What are ability scores truly meant to represent, how do they make you as a player see your character? How can they be best implemented for your individual game? All of these questions and less will be answered within.
Also, thanks to Kirk Kovich (The Red Wizard) for the new theme song!
Join Vince and Travis as they talk about damage and death in games. How should damage be represented, should a sword swing slice flesh and burst organs, or be a minor inconvenience to the heroes inevitable victory? What about damage tracks? Why the heck do we even have hit points to begin with? All of this and less will be covered in the episode!
Join Vince, Travis and their special guest Tom as they discuss their favorite MMORPGs. What was the best MMORPG and why? What innovated and what was merely a clone of a clone of a clone. All of these questions and less will be answered within!
Join Vince and Travis as they talk about the difference between using classes or having a freeform method of character creation. Why use classes at all? Can a freeform system ever be big enough or balanced enough to capture reality? Do these systems work better in certain games or genres? All of these questions and less will be answered within!
From the publisher's feed