Unity – Behind the Game

Unity – Behind the Game

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Unity – Behind the Game episodes

  • GTFO

    The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.

    58 min
  • Where Cards Fall

    Listen in as we speak with Sam Rosenthal from The Game Band, creators of Where Cards Fall – one of the biggest games that premiered in the Apple Arcade kickoff. Hear the strategy behind their important launch, including the ideology behind their studio and creating playable experiences.

    51 min
  • Butter Royale

    Listen to Mighty Bear’s Fadzuli Said and Abel Tan as they share their experience building Butter Royale, a multiplayer exclusive to Apple Arcade. The creators walk us through their creative process and technical strategy, while sharing tips on how to make the most of Unity’s Entity Component System.

    47 min
  • Hardspace: Shipbreaker

    In this podcast, Blackbird Interactive creators Trey Smith and Richard Harrison take us behind the scenes of their latest game, where players salvage junk spaceships. They share tips about using new Unity features and DOTS to generate thousands of objects as players cut and destroy for profit.

    1 hr 1 min
  • Recompile

    In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.

    47 min

About Unity – Behind the Game

From the publisher's feed

This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.