Up Up Down Down

Up Up Down Down

By Allen Pike and Nigel BrookeComedyTechnologyVideo GamesTech News
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Up Up Down Down episodes

  • 38. The Bullet Spongiest Bullet Sponge
    Michael 'Rands' Lopp joins us to talk Destiny. We briefly discuss its budget and profitability before digging in to the question of why, despite its problems, it's a fun game. We dissect the Crucible PvP mode, matchmaking, the story or lack thereof, leveling, and bullet sponges. Afterwards, we fail at going off topic and talk about the expansion, raiding, voice acting, and the surprisingly clever UI.
    1 hr 20 min
  • 37. Early Access Without Any Access
    John Walker, co-director and editor of Rock, Paper, Shotgun, joins us to discuss the state of PC gaming. We talk Early Access, Kickstarter, preorders, and the many pitfalls therein. We dig in to the profitability of PC ports, dismiss various kinds of football, dissect the longevity of old-school games, and try to guess the fate of Oculus. Afterward, we discuss terrible Early Access games, terrible hilarious games, and Allen's latest terrible game idea.
    1 hr 25 min
  • 36. Scintillating Amazon Javelins of the Whale
    Noel Berry, developer of the upcoming procedural platformer Skytorn, joins us to discuss procedural content in games. We talk about Skytorn and how its levels are built, and discuss many other indie games with procedural levels, from Minecraft to Don't Starve. We dig in to what kinds of games generated content works for and what kinds it doesn't, and how to model Paris with only a few hundred artists.
    1 hr 3 min
  • 35. We're Made of Bells and Whistles
    Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indie games, the story of Towerfall, and how games filter up from the noise to journalists and platforms like PSN. Afterwards, we talk PSN outages, getting killed by dragons, and dystopian nudity.
    1 hr 9 min
  • 33. Being a Good Citizen on the Platform
    Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan's new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the game engine and level editor for Space Age. Afterwards, we talk about a couple of the recent game industry travesties.
    1 hr 8 min
  • 32. Perfect Combination of Quality and Quantity
    This week Federico Viticci joins us to talk digital distribution. We discuss about Nintendo's attempts to court indie developers compared to Sony and Microsoft's, the programs that make cross-plaftorm development plausible for indies, the various digital download platforms both on the consoles and the App Store, curation on the App Store and Steam, the effects of discounting on games.
    1 hr 22 min
  • 31. I Want to Kinda Annoy People
    Desert Golfing's Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world's reception to his game Desert Golfing, and game design tools like high scores, story progression, leveling up, and sparkles. We also touch on Justin's games No Brakes Valet and Enviro-Bear 2000, and the inherent reward you get from watching an indie developer you love succeed.
    54 min
  • 30. Talking About Caragors
    Isometric's Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth and otherwise. Allen complains about bad RPG AI, Nigel tells us a tale of bad car AI, and Georgia gives us some very crucial information about pandas.
    1 hr 7 min
  • 29. Shakespeares Were Five Acts
    Ryan Payton, in the midst of shipping Episode 3 of the critically acclaimed République, joins us to discuss episodic games. We start with a diversion into the challenge of supporting slower and older devices, then talk Season's Passes, approaches to releasing game episodes, Telltale Games, and then go more in depth on République. Afterward, we talk about Destiny, Shadows of Mordor, console sales numbers, and buy some games on PSN.
    1 hr 23 min

About Up Up Down Down

From the publisher's feed

The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.