Up Up Down Down

Up Up Down Down

By Allen Pike and Nigel BrookeComedyTechnologyVideo GamesTech News
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Up Up Down Down episodes

  • 28. 400,000 Boar-killing Bots
    Kristen Bornemann, Development Director of the critically acclaimed MMO Guild Wars 2, joins us to talk scaling MMOs and other games. We talk about smooth and rocky launches, the death of 'realms', and Guild Wars 2's novel business model. We also discuss hackers, shipping bi-weekly updates, and Blizzard's Titan. We finish on a dark and stormy note.
    1 hr 19 min
  • 27. A Tiny Game That You Can Play Forever
    Asher Vollmer, creator of Threes and Close Castles, joins us to talk puzzle games. We discuss the process of designing developing Threes, and what goes in to making a great little puzzle game. We then talk about the whimsical minimalism that works so well in indie games, and how to bring them to life. We talk about difficulty, complexity, and how to tune games. We touch on the effects of free to play on puzzle games, and how it makes us feel weird. Afterwards, we talk Wii U games, Divinity: Original Sin, trying to get our RPG fix, and Manwiches.
    1 hr 15 min
  • 26. Final_Final_REAL_FINAL_v5.wav
    Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei's recent game Don't Stave, from bees to gobblers. We discuss recording sound effects, what makes great sound design, what makes bad sound design, and some of what makes voice acting a pain. We also touch on Destiny, and get a little epic.
    1 hr 12 min
  • 25. So Unreal is Just Amazing
    Martiancraft's Jeff LaMarche joins us to discuss 3D game engines. We discuss the core features of a game engine, what Unity brings to the table, and why it has become so popular for indie games like Martiancraft's Republic Sniper. Then we dig in to Unreal, Jeff's team's switch to it from Unity, and what makes it so wonderfully fantastic.
    1 hr 33 min
  • 24. Walking with a Voiceover
    Daniel Cook of Spry Fox joins us to discuss content-focused and system-focused game design. We talk about the rise of narrative games like Gone Home and Journey, and contrast them to system-centric games that offer deeper gameplay, at the expense of greater risk to game developers. We talk about how these forces have affected Spry Fox's games, and dig in to their latest, Road Not Taken.
    1 hr 15 min
  • 23. How Not to Doom Yourself
    Curtis Lassam joins us to discuss the great failures in video games. We kick things off with Jurassic Park: Trespasser, then learn about Curtis' Three Rules to Not Doom Yourself. We follow the rocky career of Tim Schafer, then Nigel tells us all about Daikatana. Afterwards, we bat around a bad idea for a video game, and talk couch co-op games.
    1 hr 7 min
  • 22. Games Are Things Made By People
    Adam 'Atomic' Saltsman joins us to discuss collaboration and sustanability in the world of indie games. We talk about Adam's new venture Finji Games, and collaborating with fans, from early access to Earliest Access. We fondly remember Canabalt, remember that critical hits aren't always commercial hits, and discuss how contracting fills the gaps between projects. We finish by discussing the intense competitive pressure in the indie market, and the daunting task of building a 3D game.
    1 hr 10 min
  • 21. A Complete Tub of Crap
    Guy English returns to discuss 3D graphics APIs, so hold on to your butts. We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple's new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.
    1 hr 39 min
  • 20. That's Not My Shepard
    Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, developmentof Giant Spacekat's imminent game Revolution 60, Unreal Engine, hand-crafted animations, and the Spacekats' plans for a sequel.
    1 hr 31 min
  • 19. They Shipped It Anyway
    Philippe Casgrain of NSNorth and formerly of Transgaming joins us to discuss porting games. We discuss the technologies behind virtualizing games on the Mac, ports gone bad, and the effects of consoles on the PC versions of games. Then, we talk a bit about Wii U games and Hearthstone.
    1 hr 6 min

About Up Up Down Down

From the publisher's feed

The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.