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In this episode, staying in character during combat. In most RPG systems combat mechanics tend to take us out of character, as our attention is draw towards tactics, and away from narrative. How can we remain more character-focused, when the fighting starts?
In this episode, getting into character. You've found an inspiration, created a backstory, and plugged in numbers that make sense. Now how, and when, do you take on the personality of this fictional person you've created?
In this episode, we're dipping our toes into the deep pool of metagaming. It will certainly be a regular topic on this show, but to kick it off, we're continuing the character creation theme and discussing min/maxing. What is it? Is it always bad, or can it be useful? How can GMs discourage it, and work with or around overly optimized combat.
In this episode, we're continuing to talk about character creation. Today we’re discuss building characters with weaknesses, and how flaws can help improve role playing, both for players and for GMs.
In this episode, we're talking about something that almost all players and GMs deal with some point, if not frequently... and that is finding inspiration for a character. It's a process that I personally really enjoy, and I'm super excited to discuss with today's panel.
In this episode building dynamic backstories, for both player characters and NPCs, that won't box you in allowing for growth throughout a campaign, and encourage improv and more dynamic decision making.
From the publisher's feed
Each week we discuss a different topic that relates directly to tabletop role-playing gaming. You’ll hear unbiased, and sometimes biased, discourse among our cast of TTRPG gamers and GMs. We’ve got…
Every show will contain nuggets of knowledge that players and GMs alike will be able to incorporate into their own RPG tables. Whatever ruleset you’re into, from Dungeons & Dragons to Call of Cthulhu, from Savage Worlds to Blades in the Dark, you’ll learn something useful from each episode.