Variant Rules

Variant Rules

By Variant Rules
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Variant Rules episodes

  • The Forge: Traveling Artisan

    Arcane & Iron went on the road to GenCon, and we're just now getting around to telling you about it. Listen to Emma, Ben, and Brandon discuss their experience preparing for and participating in the Playtest Hall at GenCon.

    45 min
  • The Forge: Campfire Talk

    Every solid adventuring party has a face, a bard, a charlatan of some kind. What achievements in the Arcane & Iron can your social character take advantage of?

    52 min
  • The Forge: The Time to Strike

    It takes technical acumen to know when is the opportune moment. What technical achievements can be used to aid characters in the Arcane & Iron system. Listen to this episode with special guest Alex Sanchez to find out more!

    39 min
  • Watching & Winding

    After narrowly escaping a Kraken crushing the ship our heroes were attempting to commandeer, they found themselves escaping through portals that led them through a large clock. How and why did this happen, and what does it mean? 

    36 min
  • The Forge: Sparks Fly

    Magic adds that little touch of spark to any world. Listen in this week with special guest Noy Sasis as she talks with us about Magical Achievements in the Arcane & Iron system. 

    38 min
  • Tick & Tock

    Timing is everything. Can our heroes find the right window to escape this predicament? Even if they can, what's on the other side of the window?

    42 min

About Variant Rules

From the publisher's feed

Variant Rules is a game development and actual play RPG podcast set out to develop the Arcane & Iron tabletop RPG system through storytelling, community feedback and mechanics discussions. We test the mechanics of a brand new system and tinker with game design by the best method possible: play.