Variant Rules

Variant Rules

By Variant Rules
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Variant Rules episodes

  • Variant Rules: Stranded & Stressed

    Our heroes are seemingly stuck on an island, unsure of what has happened to them, and no one (except Josephine) knows what to make of this Kit fellow. Can they find their way forward and off the island?

    39 min
  • Variant Rules: Fumbling & Falling

    Gus went out with a bang. What does this mean for our adventurers, and who is this man in a grey coat that Josephine calls "Kit"?

     

    Listen to hear what befalls our intrepid heroes on the next steps of their journey.

    35 min
  • Enemies & Enigmas

    A door opened to a man in a grey coat, the sought after spirit, and magic flying through the air that no one could immediately understand. What will our heroes find here and where will it lead them next?

    38 min
  • The Forge: Ascending Flames

    How does a character set itself apart from others in such a stripped down RPG? As the character rises in level, they receive unique achievements that continue to set them apart from their compatriots. Listen to learn more about how game designer, Brandon Raab, developed the Achievements mechanic for Arcane And Iron.

    34 min
  • Variant Rules: Offerings and Entrances

    The last episode had our heroes facing real or imagined adversaries on their own as they broke through to face a large, ornate door. Can they find their way past it, and if so, what lies ahead? 

    34 min
  • The Forge: Leaving Your Mark

    The best craftspeople have defining marks. What makes a character dynamic in Arcane & Iron? Lend your ear to learn more about Brands & Bonds in this new RPG!

    31 min

About Variant Rules

From the publisher's feed

Variant Rules is a game development and actual play RPG podcast set out to develop the Arcane & Iron tabletop RPG system through storytelling, community feedback and mechanics discussions. We test the mechanics of a brand new system and tinker with game design by the best method possible: play.