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Our heroes find themselves stranded on an island with a rowboat approaching the shore. Will they find friend or foe?
Ben has taken over as Storyteller, so we spoke with both Ben and Brandon about the process.
Our heroes are seemingly stuck on an island, unsure of what has happened to them, and no one (except Josephine) knows what to make of this Kit fellow. Can they find their way forward and off the island?
Gus went out with a bang. What does this mean for our adventurers, and who is this man in a grey coat that Josephine calls "Kit"?
Listen to hear what befalls our intrepid heroes on the next steps of their journey.
A door opened to a man in a grey coat, the sought after spirit, and magic flying through the air that no one could immediately understand. What will our heroes find here and where will it lead them next?
How does a character set itself apart from others in such a stripped down RPG? As the character rises in level, they receive unique achievements that continue to set them apart from their compatriots. Listen to learn more about how game designer, Brandon Raab, developed the Achievements mechanic for Arcane And Iron.
The last episode had our heroes facing real or imagined adversaries on their own as they broke through to face a large, ornate door. Can they find their way past it, and if so, what lies ahead?
The best craftspeople have defining marks. What makes a character dynamic in Arcane & Iron? Lend your ear to learn more about Brands & Bonds in this new RPG!
Each adventurer (and Acalan) were left facing their own door in the Gauntlet. What does each room hold and will our heroes emerge victorious, or even in one piece?
Why have there been no shopping montages? Does armor affect durability checks? Listen in to hear how items work in the world of Arcane & Iron.
From the publisher's feed