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IN WHICH OUR HEROES come face-to-face with their quarry…in a quarry (sort of). Pimlan operates heavy machinery. Palfrey doubles down on chivalry. Sukha takes out a momma’s boy. Magnuss makes a bold move. Jebeddo gets heavy. Himo misses a lot.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES pursue the Drow into the depths of the mines of Agland. Palfrey’s armor is put to the test. Pimlan attacks from behind. Sukha gets a new look. Jebeddo leaves the room. Magnuss makes a friend. Himo’s pal makes a whoopsie.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES receive the gift of Reorx and return to the city of Agland to retrieve the Hammer of Command. Himo surfs. Palfrey and Magnuss do a sweet combo. Jebeddo cleans up the mess. Sukha cooks a new protein.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES investigate the source of Agland's former power. Magnuss channels his memories. Palfrey finds something nasty in his bag. Jebeddo updates his rubric. Himo muses on geology. Sukha's cooking pays off. Pimlan climbs a tree.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
Session 20 - Agland, City of Cuckolds
IN WHICH OUR HEROES explore the abandoned(?) dwarf city. Himo has a frank discussion. Jebeddo makes an offering. Pimlan helps himself. Magnuss takes a bite. Sukha’s wind breaks. All this is above Palfrey’s pay grade.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
Music from the show: https://splendor-sound.bandcamp.com/album/vengeance-music
IN WHICH OUR HEROES confront the dangers of Agland. Himo tests his new companion. Magnuss loses an heirloom. Palfrey makes kebabs. Jebeddo goes solo. Pimlan’s plan has surprising results. Sukha tries a new cooking method.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES set out to liberate the abandoned dwarf city of Agland. Sukha disintegrates a box. Jebeddo tries on boots. Himo learns about pet ownership. Palfrey gets stacked. Magnuss throws a treat.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES explore the city of Guildford and consider the options for their next adventure. Himo loiters in the woods. Sukha loiters in a shop. Magnuss meets an old acquaintance. Palfrey takes a hit. Pimlan has a business meeting. Jebeddo is too slow.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES face down the terrible arms of their companion. Magnuss does a dirty tackle. Pimlan’s rope comes in handy. Jebeddo scrubs. Palfrey saves up. Sukha goes urban foraging. Himo reconnects with nature.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES continue their adventure through the the Thieves’ Guild. Jebeddo takes an extra shot. Sergio stands firm. Palfrey creates a distraction. Pimlan improvises. Sukha hears everything. Magnuss gives a book report. Himo pulls up a chair.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
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