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IN WHICH OUR HEROES conclude their struggle with a museum full of angry objects and embark upon another challenge. Himo tracks blood. Magnuss orders shots. Sukha eats a pickle. Palfrey stumbles. Pimlan gets to show off.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES put the finishing touches on their plan and the heist begins! Jebeddo juggles commitments. Sukha accessorizes. Pimlan is in the hot seat. Magnuss drops the ball. Palfrey rips a tiny man in half. Himo reveals something unexpected. Sergio is having none of it.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES plan a heist. Jebeddo goes to church. Palfrey stabs the air. Magnuss has lots of ideas. Pimlan explores the rooftops. Sergio does “other things.”
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES discover what happened to Pimlan and begin to hatch a dangerous plan. Pimlan accepts a challenge. Palfrey encounters a thief. Magnuss gives a “blunt willie.” Jebeddo enumerates steps. Sergio finds an interesting exhibit.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES resume their journey to Guildford using an unusual form of transportation. Jebeddo is up early. Palfrey is amazed. Sukha makes breakfast. Pimlan consults a smithy. Magnuss does a fist bump. Sergio keeps quiet. Himo has had enough.
Check out the campaign world map here: splendorsound.com/vengeancemap
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES depart for Guildford and make their way into the mountains. Palfrey gets yolked. Sukha uses her arms. Himo receives an unexpected mercantile visitor. Pimlan writes a letter. Magnuss finds a secret pond.
Check out the campaign world map here: splendorsound.com/vengeancemap
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES learn more about their quest, consider their options and prepare for a journey. Pimlan pets a dog. Magnuss folds some clothes. Palfrey raids a shed. Sergio solves a puzzle. Jebeddo is in for a treat.
Check out the campaign world map here: splendorsound.com/vengeancemap
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES get a nasty midnight surprise and then some unusual refreshments. Himo helps himself. Pimlan beats cheeks. Palfrey promotes fire safety. Magnuss does a belly flop. Sukha punches a map. Sergio makes a stinky cloud. Jebeddo sleeps in.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES learn the gravity of recent events and take up a quest. Jebeddo handles Himo’s spear. Pimlan lies a lot. Palfrey gets some intel. Sergio comforts a child. Magnuss spaces out. Sukha fixes the soup.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
IN WHICH OUR HEROES return to Ockham and yet again find something they didn’t expect. Magnuss gives a tip to a child. Jebeddo gives a lecture. Pimlan plays tug-o-war with a skeleton. Himo makes a daring rescue. Palfrey invents a slur. Sergio lets his eyes flash.
Editing, sound design and original music by Luke Brevoort: splendorsound.com
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