Why We Do What We Do

Video Game Violence

06.07.2023 - By AbrahamPlay

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Video games often depict graphic violence, gore, and other behaviors that would be considered extremely inappropriate, immoral, and illegal. What effect does this have on the players who control these actions? Politicians point to these games as influencing the violent crimes that people commit. Fortunately, there is a lot of research so we got to the bottom of this controversial idea. RecommendationsAbraham: Guardians of the Galaxy vol: 3 (https://movies.disney.com/guardians-of-the-galaxy-vol-3)Shane: Zelda: A Link to the Past (https://www.ign.com/games/the-legend-of-zelda-a-link-to-the-past)Links and References: https://www.nbcnews.com/politics/donald-trump/fact-check-trump-suggests-video-games-blame-mass-shootings-n1039411https://www.nbcnews.com/news/us-news/here-s-what-we-know-about-links-between-video-games-n852776https://royalsocietypublishing.org/doi/pdf/10.1098/rsos.171474https://www.sciencedaily.com/releases/2018/01/180116131317.htmhttps://onlinelibrary.wiley.com/doi/abs/10.1002/soej.12139Markey, P. M., Markey, C. N., & French, J. E. (2015). Violent video games and real-world violence: Rhetoric versus data. Psychology of Popular Media Culture, 4(4), 277–295. https://doi.org/10.1037/ppm0000030https://finance.yahoo.com/news/stanford-researchers-scoured-every-reputable-163528766.html?guccounter=1&guce;_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce;_referrer_sig=AQAAACJYI_G5bXmqGia5OeGDdwx9t1lJQQfLw_Pnj6hmbzUA2ALHnjQ5zLTuySR43KU1fVoG5TJM0nBbw2a792cvwRzh2GCd0I27apGiiuLwB0A6GJkAS0MAAW7qVHbDYuuyBHryp_mM8Wt_ECtFK8sDBC2lol__C9JI0N-QQ6d6Gmhjhttps://www.chconline.org/resourcelibrary/study-confirms-link-between-violent-video-games-and-physical-aggression/?utm_source=google_cpc&utm;_medium=paid_search&utm;_campaign=dsa&utm;_term=&gclid;=CjwKCAjw36GjBhAkEiwAKwIWyYgUBFVBG_2Zv0O8K3w__SChwAo9DfNczvG9pxfALDx3PWMjRccQJxoCWdwQAvD_BwEDavid Zendle, Daniel Kudenko, Paul Cairns. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 2018; 24: 21 DOI: <a...

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