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Ellen E Jones and Mark Kermode delve into the relationship between gaming and the movies, with help from a crack squad of video game experts.
Mark is joined by pop culture critic Kayleigh Donaldson, who helps guide him through the messy and complicated history of game adaptations on the big screen, from Super Mario Bros to Doom. He also speaks to Duncan Jones, director of the first video game film to cross $400m at the international box office - 2016's Warcraft. They discuss the challenges of adapting the cult role-playing game for a cinema audience.
And Ellen asks the big question of whether video games can be considered an art form on the same level as film. To help her on her quest, she first speaks to critic Kambole Campell about why games get called 'cinematic' and whether the gaming world has auteurs.
Ellen then talks to cinephile and game director Sam Barlow, about his highly successful - and highly innovative - video games Her Story, Telling Lies and Immortality. Sam explains how experimental directors like Nicolas Roeg and Peter Greenaway have influenced his work, which employs live footage of actors, rather than motion capture or graphics.
Producer: Jane Long
4.7
2323 ratings
Ellen E Jones and Mark Kermode delve into the relationship between gaming and the movies, with help from a crack squad of video game experts.
Mark is joined by pop culture critic Kayleigh Donaldson, who helps guide him through the messy and complicated history of game adaptations on the big screen, from Super Mario Bros to Doom. He also speaks to Duncan Jones, director of the first video game film to cross $400m at the international box office - 2016's Warcraft. They discuss the challenges of adapting the cult role-playing game for a cinema audience.
And Ellen asks the big question of whether video games can be considered an art form on the same level as film. To help her on her quest, she first speaks to critic Kambole Campell about why games get called 'cinematic' and whether the gaming world has auteurs.
Ellen then talks to cinephile and game director Sam Barlow, about his highly successful - and highly innovative - video games Her Story, Telling Lies and Immortality. Sam explains how experimental directors like Nicolas Roeg and Peter Greenaway have influenced his work, which employs live footage of actors, rather than motion capture or graphics.
Producer: Jane Long
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