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The battle against the Fied Field Beast continues! Spells are thrown, daggers are thrown, words are thrown, it's a lot of throwing for an episode with melee combat in the title.
Join the trio in this D&D campaign and see how the fight against the Stormbound One continues!
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This week, the heroes journey to a land of magic and prepare to face the cult of the Stormbound One.
A fireball lands atop the terrifying arcane construct and things only get worse from there.
As the trio of heroes battle the magical mechanism in the mirror filled study, the final secrets of the Stormbound One come to clarity.
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This week, the players enter the Ivory Spire in hope that the resident wizards can reveal the secrets of the sigils they have been cursed to wear.
Just as answers seem within reach, Jim, Gary, and Olmec are tossed into the middle of a mage feud that may have dire consequences.
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The heroes reach Stoneheart Hollow and must prove themselves worthy of Old Mother Balak's knowledge of the Stormbound One.
Good golly, that is some D&D language there.
The players face off against Garruck and Korrin in the Goliath village's favorite match of wit and strength before battling an ever more menacing threat.
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This week, the TTRPG continues as the three heroes face off against The Golem of Kaza Doon in hope of unlocking the secrets they need to discover to stop whatever the Shimmering Man warned them of.
Olmec, Gary, Jim and Risha take on the encounter against the golem to protect the books and keep the rather amusing if aloof librarian Dorgrim out of danger.
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Mysteries continue as the players learn that their trusted companions are also marked with the Shimmering Man's sigil.
The quest for answers begins with a visit to the Forges of Kaza-Doon, a dwarf mine city full of ancient connections and one slightly crazed imprisoned librarian, Dorgrim.
Will the trio be able to find the answers they seek? Will Dorgrim's status become a headache or a bump in the road? Listen now to find out!
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Let us know what you think of these TTRPG episodes by contacting us at [email protected]!
This week, the D&D adventure continues.
Tibbs gets a lead on where the Shimmering Man is hiding only for the big bad evil doer to bend reality and bring the player trio to a secret lair.
Gary, Jim, and Olmec have but only one chance to defeat the noncorporeal fiend. Will they find success or will the Shimmering Man's nefarious plot unfold without further interruption?
The D&D adventure continues! This time the trio chats with the regular crowd at their mutlipurpose room at the community center headquarters before being interrupted with a race against time and come face to face with a mysterious new force.
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We continue D&D this week. Jim, Gary, and Olmec return to their headquarters - a multipurpose room at the community center - to find it has been haunted! Poltergeist chairs, spooky riddles, and parkour won't stop the trio from figuring out how to make their home peaceful again though.
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From the publisher's feed