We Will NOT Play DnD

We Will NOT Play DnD

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We Will NOT Play DnD episodes

  • Ship Wrong, Part 6
    The crew is growing antsy and looking for explanations, and above that scapegoats. The time has come to draw some lines in the sand, figure out who's trustworthy, and make a few final leaps of faith.
    25 min
  • Ship Wrong, Part 5
    Captain Bell has enough shenanigans and incompetence and locks up our heroes, who then get a chance to really hash things out with Alfonso and learn why he in particular is never killed.
    21 min
  • Ship Wrong, Part 4
    Though they have a man who might know more about their dangerous situation, he's not exactly an ally. The only way to find out who will be killed next is to experiment and try to force a murder on someone, or something, less important to our heroes than themselves.
    18 min
  • Ship Wrong, Part 3
    After a second killing, the reality becomes clear. The murders are related to a curse. But why? And how? These are things that either nobody is saying or that nobody knows.
    19 min
  • Ship Wrong, Part 2
    One of the crew has been slain! But by what? Or who? Teeth marks would indicate some sort of creature, but the lack of footprints or other useful evidence leans towards the supernatural.
    20 min
  • Ship Wrong, Part 1
    Adventure on the high seas! Playing as pirates in Madagascar, our heroes do all they can to make ends meet in a dwindling, hopeless crew. Misfortune is at the helm.
    20 min
  • Peanut Murder, Part 6
    With death almost certain, the universe takes an unlikely twist in the form of savior mermaids who worship a volcano. But who can truly know the whims of the volcano but those who dwell upon the land?
    22 min
  • Peanut Murder, Part 5
    The gang is found, and efforts to divert suspicion are only successful for so long. When the whole ship is alerted to the possibility of stowaways, it all comes down to fate, and then fate completely turns her back on our heroes.
    19 min
  • Peanut Murder, Part 4
    If you can't get the supplies to stow away on your own, a passenger ship probably wouldn't notice a few extra strangers! Or a few extra crew members, for that matter, so long as you can get the look right.
    17 min
  • Peanut Murder, Part 3
    Skipping town requires supplies, but getting supplies requires money, friends who have things, or a certain amount of wit. When you have none of that you make do with what you can get.
    22 min

About We Will NOT Play DnD

From the publisher's feed

Four friends struggle to get through their weekly roleplaying campaigns together.

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