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This episode was written by Alex, about how to get the most out of a Pinball Show. As the popularity of pinball has grown in the last 5-10 years, so too have the number of Pinball Shows/Expos/Conventions, and there is probably one near you too.
Shows can be overwhelming, so listen to Alex & Alan discuss their tips for getting the most out of your weekend!
Warning: We are badboys, and so we use badboy language.
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In this edition of DOTH, Marcus Petersen from the previous episode about creating a pinball scene in a rural town, is back to defend his love for Sega's final pinball machine: 1999's South Park.
I am sure everybody has heard of the show at this point, but this game was released after the first two seasons of the show. The pinball machine is nowhere near as well loved as the IP it's based upon, which is we are covering it as Marcus' Die on this Hill game.
And while all of our episodes contain adult language, this episode ramps that up a notch with some of the soundbites that I took from the movie. You've been warned!
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This episode we are joined on the show with Marcus Petersen, who became a pinball operator in Lassen County, in Northern California near the Lassen National Park in the Sierra Nevada Mountains.
Susanville is the biggest city in the county with less than 10,000 residents, so Marcus really had a small pond when he decided to first start operating pinball machines.
Marcus speaks to us passionately about the importance of community building and offers lots of fantastic advice for anyone listening who might find themselves in a similar situation out there.
Warning: we do cuss a little bit.
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This the follow-up episode to Episode 76: Original Themes, and in this episode, we explore the licensing wars in the early 90s through the lens of Joe Kaminkow at Data East pinball and their shift from original themes to only making licensed games. We talk about how Williams and Gottlieb follow suit and compare sales strategies amongst the companies.
Then we end up discussing the major shift in pinball buyers from operators to home collectors, and how that has forever shifted the landscape moving forward.
As always, we swear on the show. Sensitive ears be warned.
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This episode we are joined by the Underboss of the Stern Family, Mr. George Gomez to discuss the single most popular location game in the Portland pinball scene and celebrate the 20th Anniversary of its release.
George tells us stories about the production of the game, working with Lyman Sheats and Chris Granner, as well as answering our questions about the psychology of game design, and why he believes his games are so appealing to new players.
Warning: the Sopranos is an adult show, with adult language. Our show is an adult show, with adult language.
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On this episode, we have a listener from the New England area Josh who wants to talk about the first Dungeons & Dragons pinball machine released in 1987 by Bally. It's a famously hard game with very weird inlanes, so it should be no surprise that it is not well loved by most pinheads.
But Josh came on to set the record straight, and respond to all the haters.
Warning: We swear on the show. Always have and always will.
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This is a good one, where we discuss how Williams was able to prove that during the renaissance period of the late 1980s and 1990s, they were able to design, manufacture, and most importantly, SELL the crap outta their original theme games.
In this episode, we talk about how Williams beat their competition with original themes and then discuss why almost all of the modern original IP themes suck.
Warning: we swear when we get worked up, and we definitely get worked up in this episode.
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Scott Danesi rejoins us on the show to defend his love of Gottlieb Premier's Raven, the lowest rated game that we have ever featured on the show! Scott goes on the record with why he thinks Raven is actually great and confronts and addresses all the bad internet reviews.
Standard warning: We curse on this show; in case you weren't aware of these fact in the first 74 episodes of this podcast.
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In this episode, we are joined on the show by the patron saint of making pinball challenging again, Scott Danesi. Scott works a full time job at Pinball Life as a multidisciplinary engineer, creating replacement pinball parts for all of us to benefit from, but he also famously has designed 3 (as of this recording) production pinball machines.
Scott is also one of the nicest dudes in pinball, who just so happens to make some of the meanest games in modern pinball, and he generously took the time to discuss all of the many things that he does in the pinball hobby from engineering, coding, scoring, and designing. He truly is pinball's renaissance man.
Standard warning though, and it was Scott's first question (can I swear on this show?): yes we are adults, so sometimes we swear when we talk. This is your warning.
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In this episode we discuss the final chapter of Gottlieb as a pinball manufacturer. The prevailing narrative around these games is that they're all terrible, but that's simply not true. There was a bunch of talented individuals working at Gottlieb at this time, making some very interesting games on extremely tight deadlines, with few resources and we wanted to highlight their talents and work.
You may know these games by their pointy boy flippers, or their killer custom music compositions, but we hope that after listening to this episode, you will find a new appreciation for Gottlieb's last dance era.
But if you're new and don't know, we are adults and freely use adult language to express our enthusiasm. You have been warned.
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From the publisher's feed
A biweekly pinball podcast brought to you by the people that run Wedgehead, a pinball bar in Portland, Oregon. Each week Alan and Alex discuss a different pinball topic, with a focus on…
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