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Give our apocalyptic cutie a hand, for she has returned! How will she react to the new party pet? Is she allowed in the danger zone? What is being hidden in this excavation? All this and more with the Doomslayers
The polite conversation quickly turns to experimentation. What mad science will be undertaken in this ruin, and what does it have to do with the Apocalyptic Cutie? Kaylan does a murder, Rhute does a Rhute, and the twins do a damage control. Truly terrifying boops are within - you have been warned
Our adventurers get the chance to sit down and have a private conversation with Professor Glintscale. The plot thickens, the tea colors, and wages debated as the Doomslayers prepare. With. INFORMATION!
The Doomslayers meet an unusual person? while camping on the road to the ruins. It goes as Doomslayer as expected. At least the journey is mostly boring as they meet the Professor. Mary Ann will be missed
Things are going oh so well and the Doomslayers might just get out of this place unscathed. The city isn't too bad either, just a really big pothole out front, burnt grass, nothing major...Enter the bag of magical fruit, and continue Colm's no good, very bad, absolute worst day.
R'Pair finds love in the strangest of places and Norm is less than supportive. Yes the DM chastises himself in character and retaliates in character as well. He should get that checked out. The Danger Cart gets an upgrade and a new friend to pull it along. Our Unnamed Gomphotherium (real animal, look it up, silly longface elephant) replaces the horse to draw the new Danger Carriage. What a lovely group reunion
While this episode should have been the answer to life, the universe and everything; it is instead the answer to "What happens when a quickly made plan actually comes together?" Turns out-pretty ok sometimes. Enjoy the episode where the players succeed and do really amazing at saving their friends without causing mad havoc
Our intrepid explorers must indulge an evil interrogation if they want to continue their adventure in peace. and in one piece. The twins are on the move ready to sleep at a moment's notice. Remember fellow elves, take time for you so you can take time for others. And get spell slots back, but also the other thing.
The Doomslayers make their way through a strange combat conversation- combersation?- where Ken loses track of who is who, and when it's whose turn. DM needs a nap and a time out to think about what he's created. Or, give the players a moment and let them solve it for you. Now you're thinking with portals!
It's almost like a musical with the number of times Ken makes up a song about what he didn't do and plan for. You'd think a DM would know better. Surprise! I don't! Captain Fizzlewin of Tramore makes his appearance with a personality description of: Power Trip. I'm sure any NPC that is openly rude and power trippy will be fine. It's not. DM knew better, DM somehow surprised. Listen to the Doomslayers slay negotiations and tear through red tape! With violence!
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