Gather round children, it’s story time! This week we’re talking about the pop-up storybook RPG Wildermyth! We’re fighting gorgons with poison blood, turning into wolf people, and replacing arms with pirate hooks. You know, the normal things you always read about in kids books. It’s time to customize your coworkers, pick your pet, and save the lands from mechanical clockwork monsters!
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Transcript
1:29 - game stats
2:23 - one sentence description
4:11 - Art style discussion: paper standee aesthetic and monster design
6:57 - Age of Ulstryx campaign experience and generic fantasy start
8:35 - Story volume complaints: too much text, too few choices
12:19 - Character customization and personality trait system discussion
16:38 - Magic system: infusing with environmental objects mechanics
21:44 - Overworld exploration and time pressure mechanics
28:13 - Difficulty and strategic decision-making critique
33:03 - Legacy character system and campaign connections
39:05 - Randomization vs bespoke story content debate
46:35 - Procedural vs handcrafted narrative generation discussion
52:27 - Combat mechanics and camera control issues
53:58 - rankings and final thoughts
1:01:10 - similar games
Next episode: Nightmare Reaper
https://grogpod.zone
Intro music: Wayne Shorter - Wild Flower
Outro music: Wildermyth Overworld