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Robin Hunicke chats with Kim Belair of Sweet Baby Inc. to discuss how she got her start as a community developer for Ubisoft, diversity as innovation, confronting pre-conceptions regarding your game audience, and working together as a collaborative team. Kim Belair is a writer, narrative designer, and the Co-founder and CEO of Sweet Baby Inc., a narrative development company. She has worked on several AAA and indie titles such as Watch Dogs, Assassin's Creed Syndicate, Far Cry 4, Neocab, and the upcoming titles, Assassin's Creed Valhalla and Good Bye Volcano High.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Robin Hunicke chats with Kim Belair of Sweet Baby Inc. to discuss how she got her start as a community developer for Ubisoft, diversity as innovation, confronting pre-conceptions regarding your game audience, and working together as a collaborative team. Kim Belair is a writer, narrative designer, and the Co-founder and CEO of Sweet Baby Inc., a narrative development company. She has worked on several AAA and indie titles such as Watch Dogs, Assassin's Creed Syndicate, Far Cry 4, Neocab, and the upcoming titles, Assassin's Creed Valhalla and Good Bye Volcano High.

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