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Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams.
From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process.
This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console.
👉 Clear takes. No console-war noise.
By The Expansion Pass4.7
9898 ratings
Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams.
From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process.
This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console.
👉 Clear takes. No console-war noise.

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