
Sign up to save your podcasts
Or


I recorded this episode on the afternoon of Election day in the US...
During the storms of change and chance I take shelter in making VR, buying vinyl and listening to The Cure.
So I’m in the midst of making a creepy crawly experience based on Lullaby from The Cure’s Disintegration album to match my post-halloween haunted garden.
However, on today’s episode I wanted to briefly reflect on what I learned - and earned - from returning the Apple Vision Pro back in February.
We highlight a couple of Apple Vision Pro takes on the latest development challenges.
On the next episode I’ll dive into building a quick demo with Meta’s newest VR headset, the Quest 3s, the stand-alone, mobile mixed reality headset with color pass-through starting at just $299.
The new Cure album, Songs of a Lost World is all cued up for listening later, so let's get started!
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community.
Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
CONNECT WITH SICILIANA:
LinkedIn
sicilianatrevino.com
DESIGN TOOLS:
FEATURED LINKS:
Songs of a Lost World - The Cure
Meta Quest 3S - Meta
Tim Cook Admits Truth About Vision Pro Following Lackluster Sales - MacRumours
Vision Pro, W#F is happening? - Tom Krikorian
Apple Vision Pro Development - @tina__nigro
Elevtr.com
VIDEO: The Secret Money Saving Rule I Learned in Japan - Vincent Chan
VIDEO: You'll Save More Money As Soon As You Watch This - Vincent Chan
PODCAST: Retail Therapy: My Inner Child Said No to a $4,500 Apple Vision Pro
PODCAST:#1489: "Gorilla Tag" Design Philosophy & Embodied Gameplay Deep Dive with Kerestell Smith - Kent Bye, Voices of VR podcast
Send us a note!
Since 2018 Virtuleap has been at the cutting edge of combining neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges.
On this episode, Amir Bozorgzadeh, Cofounder and CEO of Virtuleap is back to tell us all about the release of Cogniclear VR, an immersive cognitive screening test that uses gamified scenarios to assess a wide range of crucial cognitive abilities and collect extensive cognitive and behavioral data to enable early intervention, for better health outcomes.
We dive into the ongoing challenges of:
And how Virtuleap has survived industry changes like “a reed in the wind.”
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
FEATURED LINKS:
Virtuleap.com
VIDEO: Cogniclear VR Trailer
Impact of EnhanceVR on working memory and inhibitory control of young adults with intellectual development disabilities.
BLAST FROM THE PAST:
Improving Brain Health with Enhance VR - Zero to Start podcast episode
Birdly simulator
CONNECT WITH AMIR
LinkedIn
CONNECT WITH SICILIANA
LinkedIn
sicilianatrevino.com
Send us a note!
Former NASA AI scientist turned VR creative director and producer, Nathalie Mathe, has been pushing the boundaries of VR since the early days of the Oculus DK1 and DK2.
From creating visual effects on blockbuster films like Total Recall, Fast & Furious6, Skyfall, and The Dark Knight Rises to directing and supervising cutting-edge VR projects for Google, Facebook, JauntVR and Condition One, Nathalie is a powerhouse of innovation and artistry.
She’s also the founder of NativeVR, an independent VR studio in California, and has taught VR & Immersive Media at UC Berkeley, Drexel University, and University of the Arts.
She currently teaches at Northeastern University’s College of Art, Media, and Design, in The Game Science and Design MS program at Mills College.
On today’s episode, Nathalie shares how her Hollywood work propelled her to the forefront of pioneering techniques in photogrammetry and 360 video to create groundbreaking entertainment and social impact stories—including U-Turn, her award-winning interactive VR comedy that raises awareness of the gender gap in tech.
She takes us through the importance of transparency, ethics and scientific approaches to studying immersive tech and AI, and how following her intuition about the future has shaped her successful career.
Plus Natalie offers her advice for aspiring creators looking to break into the rapidly evolving industry.
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
FEATURED LINK:
Master of Science in Game Science and Design, Northeastern University, Oakland
BLAST FROM THE PAST:
VIDEO: Uturn Trailer
VIDEO: Jaunt VR app trailer
VIDEO: Oculus Developer Kit 2 trailer
MORE RESOURCES:
Unity
Unreal Engine
Godot Game Engine
Foundary / Nuke VFX Software - Compositing, Editorial and Review
Touch Designer by Derivative
CONNECT WITH NATHALIE:
LinkedIn
CONNECT WITH SICILIANA:
LinkedIn
sicilianatrevino.com
Send us a note!
GameDriver enables video game developers, testers, and producers to automate playtesting; improving time to market, test coverage, and overall quality and revenue.
The company brings over 30 years of test automation expertise to the massive gaming industry, as well as Enterprise - where next-gen user experiences are built using gaming technologies including AR and VR, to deliver consistent, repeatable testing to the app development process.
XRDriver is an Auggie nominated developer tool that addresses sector-specific needs with Advanced XR testing.
Joining me on the podcast to tell us more about GameDriver's powerful results and how developers can increase productivity on their XR games and enterprise apps is Shane Evans, Co-founder at GameDriver, Product Strategy and Go-to-Market.
Shane is a pioneering Product Management leader who has led mature, market-leading products and introduced new products, and solutions to fit changing market and business needs for HP, HSBC and more.
His ability to fuse a passion for games with cutting-edge innovation and enterprise solutions gives him a unique and invaluable perspective on the industry.
You can find him at GDC, AWE and and other global conferences.
Visit GameDriver.io to get your free trial of GameDriver and download their exclusive resource to discover the strengths and gaps in your testing process.
Thanks for listening! You can support the podcast by subscribing on your favorite podcast platform, give us a rating and connect with us on our LinkedIn page.
Special thanks to Noah Langer
FEATURED LINKS:
GAME ENGINES / MORE RESOURCES:
CONNECT WITH SHANE:
CONNECT WITH SICILIANA:
Send us a note!
In just a few short years, mobile gaming has exploded, now accounting for almost half of all gaming, with the market worth an astounding $90 billion dollars.
According to Statista, by 2026 the mobile AR market is predicted to reach $36 billion dollars in revenue.
As mobile AR gaming evolves beyond Pokemon Go, one company is going all-in to redefine the space with a first-of-its- kind multiplayer augmented reality fighting game.
Joining me on the latest Zero to Start is AR/VR pioneer Sarah Stumbo Huth, Gameplay Engineer at Jadu AR. Sarah takes us through the twists and turns of bringing this groundbreaking multiplayer augmented reality game to mobile and her personal journey in the industry.
From her early VR days in 2014 to becoming a tech evangelist at Unity, and a software engineer at MSG Sphere, Peloton, and now as Gameplay Engineer at Jadu AR, Sarah has been at the forefront of AR/VR innovation.
She also fills us in on Season One, Jadu’s first single-player campaign launching May 21st.
Download Jadu from the App Store or Google Play to experience your very own battle arena on the go and see why this exciting new game is setting the standard for AR gaming on mobile.
To support the podcast subscribe on your favorite podcast platform!
Thanks for listening! Until next time, happy installing.
FEATURED LINKS:
MORE RESOURCES:
Special thanks to Troy Allen Norcross
CONNECT WITH SARAH:
CONNECT WITH SICILIANA:
Send us a note!
Apple Vision Pro doesn't have anything I really need, just everything I want. They're the coolest goggles on the planet.
While hot takes about the price, the returns, the meaning of this moment continue to light up our news feed, I’m still integrating the 3 days I spent with The Vision Pro.
Using Apple's spatial computer for the first time consumed me with intense, satisfying, emotional connections between software place and time.
So after all my excitement why did I return it? The answer might surprise you.
February 12th was Zero to Start's 4 year anniversary. Thanks to all our listeners in over 44 countries!
FEATURED LINKS:
FLASH BACK:
CONNECT WITH SICILIANA
Send us a note!
It's Apple Vision Pro Day!
These are some of the questions Ash Baccus-Clark, Director, Keynote Speaker & Creative Strategy Consultant at ABC Worldwide asks as she contemplates whether or not to spend over $3,500 to get Apple’s first spatial computer.
Ash is a molecular and cellular biologist, brand marketing professional and multidisciplinary artist who uses new media and storytelling to explore themes of deep learning, cognition, memory, trauma, and systems of belief within the framework of intersectionality.
She was formerly the Director of Research & Marketing at Hyphen-Labs, an international team of engineers, scientists, architects, and artists who created ‘NeuroSpeculative AfroFeminism’, an award-winning virtual reality project that was screened at Sundance, the American Film Institute, and Tribeca Film Festival, and more.
Join us as we dive into why it's time to start creating for spatial computing and XR.
Thanks for listening, happy Vision Pro Day!
CONNECT WITH ASH:
AVP REVIEWS:
FEATURED LINKS:
CONNECT WITH SICILIANA
Send us a note!
The Apple Vision Pro presale on Friday Jan.19th was a resounding success, erasing any doubt about Apple’s ability to capture the public’s imagination - and their wallets, with its first spatial computer.
The Vision Pro marks a new day in the XR industry, or rather, a new tune that has the potential to transcend the friction and failures of the last decade.
Despite some early device limitations and the steep price tag, speculation is rampant about the Vision Pro selling out its preorder stock in just under 20 minutes, with early revenue estimates reaching $630 million dollars.
Today’s show is part two of our Apple Vision Pro series reflecting on the presale experience, sales results, the features we’re most excited about, and how you can begin exploring the magic of Vision Pro without a headset.
Thanks for listening and happy Installing!
"Apple Vision Pro pre-orders begin today! We’re so excited for you to experience spatial computing for the first time! " - Tim Cook
APPLE DEVELOPER + VISIONOS LINKS:
ARTICLES/BLOGS:
YOUTUBE TUTORIAL
Send us a note!
"The new era of spatial computing has arrived." Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd.
Are you walking up at 5AM tomorrow to pre-order? We are! (hopefully...)
What does the Vision Pro mean for early adopters, creators and consumers? If you're wondering why you need a $3,500 wearable computer, this episode is for you. And if you're already convinced, let's celebrate and welcome spatial computing to the AI, AR, VR, XR, Metaverse family.
We'll have more reflections on the pre-order and dig deeper into developer documentation later this weekend. We can't wait!
Until then, happy spatial computing
FEATURED LINKS:
PODCASTS:
CONNECT WITH SICILIANA
Send us a note!
This holiday we’re celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast.
Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.
Kent is an oral historian, experiential journalist, & philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
He travels the world to deliver in-depth coverage of the best from XR festivals, conferences and gatherings you can't find anywhere else.
Check out the link to Kent’s Patreon where you can support his groundbreaking work and gain access to the podcast's private Discord channel and more. I've been a patron supporter of Voices of VR since 2021.
How will you think about presence in 2024?
Thanks for listening! Until next time, Peace on Earth! Goodwill to all.
CONNECT WITH KENT:
FEATURED LINKS:
MORE SOURCES:
CONNECT WITH SICILIANA
WHAT WE'RE PLAYING IN VR
Send us a note!
From the publisher's feed