By si3geHobbies
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episodes

  • Your Parents WILL Like Me or Let's Head to the Mountains!
    Here we have the group, except for Volkorn, signing up for the new Tournaments of Tournaments! With Stug able to join the top 8 of the regular fighters to convert back to the final 16. With the prize of being a wish and also a chance to join the new Armed Forces of Tor'ar. Which will have the chance to lead a small group of men. Volkorn plans to sell the mugs they will make again for this tournament and all the finger brandy and ale he can. As the group preps for the tournament that is days away, Daryl decides its time to head off to Ronda and check on her progress. Daryl heads to Rondas to show her his passion and to get more familiar with her parents. Which entails him charming them both and transforming as much as he can into a dragon and going to town on Ronda's love box. Afterwards Daryl decided this would be a great time to introduce Ronda to his mother. In doing so Daryl does some investigation about Gavin and his powders and other such things. This leads Daryl to find Volkorn and bring him back to Broken Stone. From this we find out about the Gavin family name and how he got that name and his half of the recipe. Volkorn at a lost for words and his head filled with many ideas about him being an orphan is able to come up with a compromise were the recipe will stay in the Gavin family name and in exchange can assist with making this powder for Volkorn. But an item is rare in this recipe, a Black Lotus, that is hidden in the elvish lands. The elves are a closed off group ever since what occurred from the last great war, but that story is for another time. Come and join us as we continue the adventure of RODs. Your Parents WILL Like Me or Let's Head to the Mountains! - MP3
    0 min
  • Where do we go from here or Maybe we pillage a bit?
    Here we see the ROD return from whence they came. Bringing along with them Stug....and a dead body. After everyone calmed down from the night the group decided to check out the old village and see if there is anything they can find useful. They look to Gavins place for weapons and maybe some of his powder. Which they come across some decent weaponry they also discover an in ground safe. Volkorn, completely out of character, summons Frost Giants entities to smash the safe open. All this is doing is pushing the door down into the safe. Eventually Daryl comes to shrink the busted door to reveal its contents; Some of Gavins Red Powder, Half of a parchment that appears to have ingredients, and coin. After rummaging through the rest of the town the group decides they want to look at Mount Tomo again. Stug is able to go through the mountain only to find out that this place is surrounded with the vibrating material. Can find no vulnerabilities. They attempt a daring teleport. Only to find themselves in a small shrine that overlooks Mount Tomo from afar. After a strange encounter with the locals the RoDs decide its time to split and head back to Mount Tomo. This time they decide to use the Red Powder from Gavins safe. With everyone "safely" at the base of the moutain Volkorn goes in for the plant. Placing the powder on the top of the vibrating cylinder to spark it and port out. The mountain erupts with such force that it turns the entire top of Mount Tomo into dust! When everything settles the group head back to the top. What they see is the cylinder still intact and vibrating...but with a small chip now. Volkorn, with hope in his eyes, declairs that they need more of this powder! Once the group heads to Tor'ar they enter the tournament that is held, except for Volkorn who is busying plotting his next sale of Ale and Brandy, with the Caidens Beard commemorative mugs. Stug has VIP access to all events due to him being a previous champ. And where his hotel is hosting UHHH!!! in their section. There is no way Volkorn, Dranas, and Daryl is going to miss seeing UHHH!!! Where do we go from here or Maybe we pillage a bit? - MP3
    0 min
  • Wraith Inspectors or Beat it, it's the Fuzz
    Continuing off with Dranas under full Paranoia. The group try to calm him. After many words and much screaming they are able to subdue Dranas. They continue to check out the rooms,and discover that the house of Wraith is a family of treasure hunters. Daryl ponders upon this fact and the key he obtained. Daryl goes through a girls room and discovers she and the guy he took the key from lived here at one point. As well as obtaining a new sound scroll from Garilyn Manson - Tainted love... "Poser.." Daryl states with much disappointment. After searching the top floor they see light protruding from a locked door. DRANAS SMASH! - DRANAS RUN! - Initiatives are rolled as they meet the man that Daryl took the key from with a girl he informs to run off. She does, yelling the entire way. Volkorn makes an attempt to hold him with hold person. This fails. It is returned by a mass hold person. With a glypse of arrogance the guy that Daryl taken the key from informs them of their mistake only to be smacked by Stug and his infinite combo. Stug is at a rage, stomping this man to death and continuing only to be detained by his cohorts. The group hear the whistling of what they presume to be guards that the woman was able to call upon.Thinking fast..but not fast enough. Daryl teleport's everyone, even the dead body. They appear in Kobm. In the middle of a busy street. A goblin looks at them, then the dead body. Goblins are in shock, the guards are called for.Daryl yells for everyone to hold on. And they arrive back from whence they came, Durandall. Daryl becomes emotionally unstable and runs off, transforming into a dragon. Dranas takes chase. Volkorn and Stug decide to bury the body and give it final rights as they lay the man to rest that they trespassed into his home. Rummaged through his things. and then murder at the hands of Stug. Come and join us on our lighthearted adventures! Wraith Inspectors or Beat it, it's the Fuzz - MP3
    0 min
  • Stug and Daryl bff or Tresspassing paladin
    In this tale Daryl presents a choice to the group. To find out where this key goes to. Dranas is against this choice, but stug hears the call to adventure and grabs daryls arm as they teleport to the Estate they now believe holds the secrets to this key. Dranas runs to Volkorn to tell him about Daryl's taste for shenanigans! Dranas tries to plea with Daryl through message stone. Daryl tired of his beckoning tosses his message stone out of the attic that they have entered due to an open window and flying. Unbeknownst to Dranas, he got worried of his friends inability to reply. They decide to check on them. At the front gate Volkorn and Dranas try to message Daryl one more time, only to hear his voice coming just feet away just behind the gate itself. Dranas must investigate to see if his friend is in danger, and to bring him back from the trouble he has started. Volkorn reaches for Daryl's message stone and narrowly escaping the bite of a guard dog. They notice the attic wind and decide that is where they must have entered. They take flight... Seriously after writing all this out... I feel like I am watching Steiner from final fantasy 9. Stug and Daryl bff or Tresspassing paladin - MP3
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  • Rolling 20 or Wait the Roof is on Fire
    Holidays were quite busy so I will be pumping these few sessions out consecutively to catch up. Here the RODs continue their journey, but not how we expected. The drunken Sorcerer Daryl decided that he and RODs was not down to stop a village being raided by Kobolds. That is beneath them, instead they decide they want to visit an old friend, Gi (guy gui, idk anymore). Everyone huddles up and they teleport all the way to the village they last seen Gui in. This was a nice jungle type of village where it seemed the residents lived in peace with the various animals, who Stug will get to know later. As they make their way around this village they enter a monestary. As they advance to the front they notice someone hanging from the ceiling. The being drops down with a gorilla style leg. He pulls his cowl and we are now reunited with Guy! The group reminisces of the past and also what happened with Gui and his leg. Stug seems very impressed and wants one of his own. He also tries to encourage Gi to give up his message stone but things just don't happen. The Group is invited to Gui for dinner but are invited to check out the village until later that night. Stug decided to stick with Guy (who was his original character in this game) while the rest went to explore the village. It didnt take long for the group to find a bar. Volkorn meets the twins, Dranas just gets shit faced, and Daryl seems curious of a man passed out on the bar room floor. Daryl goes to check on him with a slight of hand, to find a ring and a key. The key is pocketed. A tall emo chick with magnificent bewbs comes in after Dranas runs off. She is interested in the man laying down. Daryl is curious decides to pry and find out that there is disgust and some hatred towards this man. Volkorn eventually leaves with the twins but decides he likes 1 over the other and goes to her home.After a night of hot passion Volkorn is woken up to a blazing fire in the womans home. With quick thinking he rushing over to his items then starts to try and put the fires out but must retreat. I must say, I really enjoyed the roll20 experience, you have to keep on it though with this group. Its something I wouldn't mind trying again in the future. Rolling 20 or Wait the Roof is on Fire - Mp3
    0 min
  • You want the Zone of Truth? You can't Handle the Zone of Truth or Kobm..KOBM?! again?
    We begin this adventure at the grounds of the horrible incident that occurred. After being disregarded, Daryl's ideas are finally being recognized by Dranas? Our group decides to put a sack over Puss Pockets head and use their rings to make the door open a passage to their hideout back in Celest after a nice cleaning in Daryl's mansion. They come back to a non-managed bar that has some issues that need fixing. The barkeep seems to be taking on the mannerism's of the newly migrated goblins. Dalton is keeping much of the riff raff out but they job is starting to get more due to more influx of guests and buyers but did suggest to get more workers to maintain. Daryl decides its his time to Scrye Rhonda who is working out in a gym.After much alone time Daryl decides to Scrye Zarkan and exclaims FART! so Stug can see what he is scrying now. Where they notice Zarkan talking to a short cloaked person as he walks through a cave full of Giants where they notice their eyes are the eyes of the undead. He has another Scrye to consume so he Scryes Malo who he sees him hanging out with his "Dad". Dranas find his kitchen messier than he would like it to be.He takes over the cooking while the rest clean up the kitchen. Volkorn receives food but from Dranas but sends it back. Its a little burnt to his liking. But he makes good on the next attempt. After all that, the group got together to talk about the goblin in which Daryl expresses his concerns about them being the hub for snuff. Dranas decides that its his time to shine and casts Zone of Truth before making his way to Quark, the goblins boss here in Celest. With this there is no lying or sugar coating of what is to be said, or so Dranas is to believe this. Here they find a new gambling game being played by the goblins, left right center (but a little changed for pathfinder to be shorter). Volkorn discusses the funding arrangement with Quark. As well as turning down Stugs idea to have a goblin help with security. Dranas finds out how people really feel about him at the bar as well. After more dialogue and staying the night at the Bar the group have a great idea to go meet up with Gary and Larry but what is to become of them and their chosen path? Only time will tell. So come and join us as we continue our venture. You want the Zone of Truth? You can't Handle the Zone of Truth or Kobm..KOBM?! again? - MP3
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  • Full Speed Awesome Or Can You Trust Him
    The graveyard was set ablaze! Stug strategically retreats but curiosity got the best of him, or should I say the adult beverages that are 8% got the best of him.This session starts off with the group stuck in a passage from the main memorial stone in the grave leading below. Here they notice the graves of first known founders of Morkans. But there is a stone in some of the graves which seem to go to a hole that may be the source of the katans monastery..or not..but there is only one way to find out and thats what the RODs plans on doing! After much thinking and deliberation stug goes on recon mission to where they believe the final stone exists. After a vivid description on where the group must go they plan their attack and go for it... I don't want to say much about what happens but its well worth seeing Stug get shit-face(if I'm drunk in real life I'm drunk in game!) and get takes one for the team. Dranas decides his time to act is now, and cleanly cuts Stugs bed follow in half! After getting the final and reaching back to the grave Volkorn informs everyone that once this is in place they have little time to escape before the portal to this planes is closed off. Everyone nods, the stone is set, and the group teleports as the planes starts to shake. Volkorn casts his animal companions and leaps through the portal, stug decides he will be Gandolf and stays behind to fight the waves of demons rushing to the portal before it closes! Here we also get Volkorn giving a recap to our new player, and a realization of the shit show they have been a part of. That everything they have tried to do, for some reason or another, just always goes south and is rarely in the benefit of the people they believe they are helping, except the girls they saved from being eaten by the Gamaru. With only seconds to spare Stug somehow manages to escape through the portal. From here they group decides to set up camp but Dranas decides to see if he can find the demon that took his sword. While doing so Dranas leaves the hole to find his ship is missing, also there is some dead bodies and a broken wagon. There is only a Goblin sifting through what appears to be what remains of his stuff. Puss Pocket. Stug needs absolutes verification that Dranas could trust this goblin before he asks him to come to their super secret hiding mansion. After getting to know each other the group rests and takes venture to get their boat back... but turns to a revenge by having the pRODs teleport to locations given to them from Stugs old Nomad buddy. Here they see an empty building, a Building with kids that run for their lives from them. Then there is a small camping group, most in rags, but dont seem to want to comply with people who fly in on horses yelling about boats. One yells out that "Broke Back Bandits aint nothing to fuck with! and Volkorn twitches and is ready to attack. Come and join us to fill in the cracks as we have an 8 hour adventure! With guest stars as Crazy lady who tells stug he is an idiot! Full Speed Awesome Or Can You Trust Him - MP3
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  • Here there back again or Wait, whats down here?
    Here we are again, stuck in a mansion in a planes of Hell. With much thought the group decides to teleport while invisible. And an old GM trick, laying the map down prior to game but upside down, worked! Honestly, I just wanted to move it to make it easier to add more things to the map. They do so, but seem to forget what the layout of this Monastery looks like. The group appear to have a good plan but execute it poorly by making their way back out the front door. From this point to group takes a nap to replenish in the mansion, again. Daryl always making sure he is drinking his mothers milk, even though he is very bad at guessing the time. But is his guesses good enough? The crew Decides to try this strategy again. Where they do and make their way to the center of the courtyard to find a large hedge with a graveyard in the middle. Door to the north, east, and west. As the group looks around and enters the graveyard their invisibility wears off. With quick reactions of an initiative roll the group sets up for another fight. The fight was long and a quick fireball the the hedges creates a large fire and smoke, alerting those around them. Plans to escape Stug sinks into the ground once again. but curiously decides to look under the main gravestone with names written on them. Charles, Zelkan, Talkri, To'Sturb, Grebbil, and Cole Ranche. Here there back again or Wait, whats down here? - MP3
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  • Infiltration is Key or Who is running this shit show?
    What can I say? This episode has is all! It's got action! Its got passion! It has character development and DINOSAURS!!! I mean honestly, what else is there to say besides that?! Come and join the RODs on their continuation into a hell. Stay in suspense as you hear a Wizard attempt to tank! Watch as Stug decides its time to make his own path, back to safety that is! Infiltration is Key or Who is running this shit show? - MP3
    3 hr 27 min
  • Why is the paladin yelling or attack rolls are best diplomacy rolls!
    Here we are again.. nice and cozy. AC running, beer is flowing, and a story is to be heard. The story of RODs. Here we join the young lads as they continue their battle into this plane of hell. We have Dranas yelling to the people in Morkan masks that he is Morkan as he continues to slash at them, even as the ones being hit are in disbelief because they are attacking them and their Monastery without any warning or reason. The onslaught continues with much magic and many muscles. We get to see stug throw a demon off the walls surrounding the monastery! Daryl has a RL issue to save his food from his dying fridge. But Dranas takes over and plays the most Daryl move that Daryl could have ever played... Unnatural Lust, and it works!! As more parties start the climb the wall a demon is being raped. The group decide to descend the wall and take the battle to the front courtyard. Daryl returns with food and takes back over, but decides Wizards are now tanks! oh man, oh man. They cleared 5 groups of 4, 3 ghouls and a wizard. But not without consequences... Join us to see what happened in this excited continuation of RODs! Why is the paladin yelling or attack rolls are best diplomacy rolls! - MP3
    4 hr 54 min