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If you’ve ever watched King of Kong: Fistful of Quarters, you know what a big deal it is to beat a video arcade game that was designed not to lose. Most humans can’t even come close. Enter Harm van Seijen, and a team of machine learning researchers from Microsoft Maluuba in Montreal. They took on Ms. Pac-man. And won. Today we’ll talk to Harm about his work in reinforcement learning, the inspiration for hybrid reward architecture, visit a few islands of tractability and get an inside look at the science behind the AI defeat of one of the most difficult video arcade games around.
By Researchers across the Microsoft research community4.8
8080 ratings
If you’ve ever watched King of Kong: Fistful of Quarters, you know what a big deal it is to beat a video arcade game that was designed not to lose. Most humans can’t even come close. Enter Harm van Seijen, and a team of machine learning researchers from Microsoft Maluuba in Montreal. They took on Ms. Pac-man. And won. Today we’ll talk to Harm about his work in reinforcement learning, the inspiration for hybrid reward architecture, visit a few islands of tractability and get an inside look at the science behind the AI defeat of one of the most difficult video arcade games around.

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