Cecil Kim gives us one of the best interviews on concept art and a career of breathing life into games through his craft. We follow a young man working in Hawaii for Square, working on FFIX, moving on to develop God of War as the Visual Divelopment Lead in the early days and then finally finding home with a studio (Section Studios) of his very own.
https://www.linkedin.com/in/cecil-kim-ba4985/
https://play.google.com/store/apps/details?id=com.sectionstudios.rival&hl=en_US
https://www.youtube.com/channel/