
Sign up to save your podcasts
Or
One of the reasons behind the immense popularity of this hit multiplayer roleplaying game is its incredible soundtrack. Today, we are joined by the Audio Director of Larian Studios — the makers of “Baldur’s Gate 3” — Stefan Randelshofer, along with our guest host, Dolby’s Senior Game Developer Relations Manager, Alistair Hirst, in a live discussion from this year’s Game Developers Conference, to discuss what went into creating the rich, sonic atmosphere of the video game.
“There is a complete architecture for 3D audio that allows you to listen to 3D audio objects. You can make that work automatically and you can facilitate those 3D audio objects and that gives you so many chances to be more immersed in what you're doing. In a world like Baldur’s Gate, there's so much stuff going on. In the city, when people talk around you. You have a cool combat — if you have one of the spells fly by. So it really gives you the perspective of being there. Therefore, that was the reason for me to go into this Dolby setup”
—Stefan Randelshofer, Audio Director, “Baldur’s Gate 3”
Be sure to check out “Baldur’s Gate 3”, available on PC, Steam, and consoles.
Please subscribe to Dolby Creator Talks wherever you get your podcasts.
You can also check out the video for this episode.
Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
4.8
2828 ratings
One of the reasons behind the immense popularity of this hit multiplayer roleplaying game is its incredible soundtrack. Today, we are joined by the Audio Director of Larian Studios — the makers of “Baldur’s Gate 3” — Stefan Randelshofer, along with our guest host, Dolby’s Senior Game Developer Relations Manager, Alistair Hirst, in a live discussion from this year’s Game Developers Conference, to discuss what went into creating the rich, sonic atmosphere of the video game.
“There is a complete architecture for 3D audio that allows you to listen to 3D audio objects. You can make that work automatically and you can facilitate those 3D audio objects and that gives you so many chances to be more immersed in what you're doing. In a world like Baldur’s Gate, there's so much stuff going on. In the city, when people talk around you. You have a cool combat — if you have one of the spells fly by. So it really gives you the perspective of being there. Therefore, that was the reason for me to go into this Dolby setup”
—Stefan Randelshofer, Audio Director, “Baldur’s Gate 3”
Be sure to check out “Baldur’s Gate 3”, available on PC, Steam, and consoles.
Please subscribe to Dolby Creator Talks wherever you get your podcasts.
You can also check out the video for this episode.
Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn.
43,943 Listeners
29,611 Listeners
26,184 Listeners
2,424 Listeners
82 Listeners
9,583 Listeners
3,990 Listeners
5,550 Listeners
969 Listeners
1,116 Listeners
5,503 Listeners
16,097 Listeners
32 Listeners
1,077 Listeners