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Will dons the game developer hat again this week for a deep dive into how a game gets built. No, not the coding and design and art and all that -- we mean how a game gets literally built into a package that you can run on your PC or console, with some in-depth chat about everything from build servers to source and version control of both code and binary assets, pre-baked lighting, creating automated nightlies of your game, partying in TeamCity, and more.
Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
4.7
476476 ratings
Will dons the game developer hat again this week for a deep dive into how a game gets built. No, not the coding and design and art and all that -- we mean how a game gets literally built into a package that you can run on your PC or console, with some in-depth chat about everything from build servers to source and version control of both code and binary assets, pre-baked lighting, creating automated nightlies of your game, partying in TeamCity, and more.
Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
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