RPGBOT.Podcast

2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES - Artisan's Tools are cool now guys!


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If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind?

The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality.

Links

  • DnDBeyond

Episode Summary

In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons.

The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice.

Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it's finally worth playing or if it remains the equivalent of a participation trophy for Fighters.

Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists.

All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they're just unstoppable.

Key Takeaways
  • The Bladesinger Wizard is so strong it probably multiclasses into itself.
  • Laundry disasters are real, and they don't discriminate.
  • Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking.
  • Technical difficulties are the true final boss of podcasting.
  • Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal.
  • Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering.
  • The Purple Dragon Knight is no longer D&D's equivalent of a sad birthday party.
  • Adding a dragon companion instantly makes any class 300% cooler.
  • Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs.
  • The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics.

If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.

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