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At Pixar, just about everyone's a critic. And that is one of the reasons why they continue to raise the creative bar with every film they release.
Pete Docter, the director of "Soul" and CCO of Pixar Animation Studios joins us along with the film's producer, Pixar veteran Dana Murray, to discuss the challenges of making such an incredible animated feature, including their exhaustive development process, which takes place simultaneously while the film is being animated and edited. And if that wasn't challenging enough, this film features one of the most difficult character designs they'd ever come up with. Thanks to our friends at the Film Society of Lincoln Center and the New York Film Festival, Glenn was able to sit down with Pete and Dana to answer this essential question: How does Pixar continue to meet these exceedingly high challenges they set for themselves?
"Every three months, we get it in front of as many people as we could fit in our theater, which is like 240 people or something. And we get a lot of notes, and we tear it all down, and we start the whole entire process over. And on this film, we had time to do that seven times."
- Dana Murray, producer of "Soul"
Please subscribe to Sound + Image Lab: The Dolby Institute Podcast wherever you get your podcasts.
You can also check out the video for this episode.
Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. Movie buff? Follow Dolby Cinema on Instagram.
By Dolby4.8
2828 ratings
At Pixar, just about everyone's a critic. And that is one of the reasons why they continue to raise the creative bar with every film they release.
Pete Docter, the director of "Soul" and CCO of Pixar Animation Studios joins us along with the film's producer, Pixar veteran Dana Murray, to discuss the challenges of making such an incredible animated feature, including their exhaustive development process, which takes place simultaneously while the film is being animated and edited. And if that wasn't challenging enough, this film features one of the most difficult character designs they'd ever come up with. Thanks to our friends at the Film Society of Lincoln Center and the New York Film Festival, Glenn was able to sit down with Pete and Dana to answer this essential question: How does Pixar continue to meet these exceedingly high challenges they set for themselves?
"Every three months, we get it in front of as many people as we could fit in our theater, which is like 240 people or something. And we get a lot of notes, and we tear it all down, and we start the whole entire process over. And on this film, we had time to do that seven times."
- Dana Murray, producer of "Soul"
Please subscribe to Sound + Image Lab: The Dolby Institute Podcast wherever you get your podcasts.
You can also check out the video for this episode.
Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. Movie buff? Follow Dolby Cinema on Instagram.

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