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The crew arrives at Pel Tavaria, where they hope to find Anima’s family. Spectra has other matters to attend too, leaving the party to begin the investigation on their own.
And they end up getting pulled into something unexpected that they need to deal with now before it gets out of hand.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
Additional music by Tabletop Audio
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Anima shares some of her concerns about meeting the family she has just begun to remember.
Stavias attempts to learn more about the Federation and is sent to Spectra, who shares her part of the story and leaves the rest to Vae and Anima.
Then Vae and Stavias have a heart-to-heart where they begin to mend their rocky friendship.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Our crew takes some time to catch Stavias up on what they missed during the hunt for the Basilisk, including the fact that Vae and Anima came from the Federation. This sparks their curiosity, so they go to do some investigating of their own while Vae talks to Spectra about the book she found.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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The Cleanup Crew has a new job! A nearby ship has a hedge-hare problem and they have been hired to get it taken care of before the creature can cause more problems.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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Meet the members of the Cleanup Crew, the oddest group you have ever seen and the new face of sci-fi pest control. While their company is still new, they are beginning to make a name for themselves.
Sound effects by: Zapsplat
Theme music by: Nicholas Jeurdy
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The data they gathered from the ship hangar provides some surprising answers as to the goals of whoever used it, as well as their final destination.
Anima gets a lead on where her family might be, thanks to a contact of Spectra’s. Vae gets confirmation that her mentor is out of the Federation and mostly safe.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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A storm prevents any ships from taking off, so the crew goes over to the Crimson Cutter to eat lunch and hang out until the rain has passed. Anima asks Malachi if he has a contact at Nova Station, and he quickly leaves the room once things start getting personal. While talking through what she remembers, Anima unlocks another memory. The memory of her family.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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Kai leaves the group, muttering something about nanomachines, and leaves our party on their own to fly the Basilisk back to the Crimson Cutter. It is a tense flight filled with potential dangers, but they are able to make it most of the way back in once piece.
Then they discover something unexpected in the cargo bay.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
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There is another monster between the party and the Basilisk. The rhodelite bhaterra was not happy about them disturbing its nap, and they dispatch it with more ease than their last two obstacles. Vae collects the crystals that fell off the creature. It takes some time to get the Basilisk into something resembling working order. It is far from spaceworthy, but it should be able to make the flight to the ships.
As soon as they enter the cave, the party finds themselves facing off against two Cassarian Rippers. They dispatch them rather effectively, Kai revealing himself to be more dangerous than they expected. Vae gains another arm for her collection.
Sound effects by: Zapsplat
Theme music by: https://chesterstudios.net/
Additional music: Planet Hell by Nicolas Jeudy / DARK FANTASY STUDIO
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From the publisher's feed
An Esper Genesis 5e actual play podcast.
An unlikely group of friends explores the stars trying to find their place among them, answering questions about themselves and the universe. Because…
And life is never boring aboard the Opal Star.