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Patronite Okiem Deva:
https://patronite.pl/okiemdeva
Discord Okiem Deva:
https://discord.gg/4anD7dJJn8
Linki: https://linktr.ee/okiemdeva
Kompilacja ofert pracy:
https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing
Pytania do następnego
https://forms.gle/4rEHhLdoiPUDWdtE7
Absurdalne kulisy tworzenia Halo
00:00:00 Intro
00:04:20 Wypalające warunki pracy i kultura
00:09:04 Niepewność zatrudnienia i brak
00:11:59 Wpływ na jakość i przyszłość serii
00:14:30 Dlaczego retencja w branży jest
00:22:07 Jak utrzymać pracowników?
00:27:09 Wnioski i droga naprzód
00:36:25 Outro
----------------
Wspierający
Intern:
KasiaNie, Piotr Łyp
Junior Dev:
Kruszynka Izka, Daniel
Regular Dev:
Natsu, Bonga, Sebbx8,
Senior Dev:
Maja, Dawid Kuc, Arti
Principal Dev:
Regito93, Maciej
----------------
Źródła:
https://80.lv/articles/ex-343-industries-dev-contracts-one-of-halo-s-biggest-issues/
https://www.gamesindustry.biz/343-layoffs-affected-95-including-top-directors
https://www.glassdoor.com/Reviews/343-Industries-Reviews-E564375.htm
https://www.thegamer.com/former-343-employee-halo-infinite-crunch/
https://www.glassdoor.com/Overview/Working-at-343-Industries-EI_IE564375.11,25.htm
https://www.greatgame.com/blog/6-ways-to-create-powerful-employee-retention-strategies
https://www.gamesindustry.biz/how-to-keep-hold-of-your-staff-talent-retention
https://swyply.com/blog/the-game-changing-solution-to-software-developer-retention
https://gamerant.com/nintendo-employee-high-retention-rate-report-statistics/
https://www.nintendolife.com/news/2023/09/nintendos-new-employee-retention-rate-is-98-8percent-in-japan
https://80.lv/articles/nintendo-has-one-of-the-highest-employee-retention-rates-in-japan/
By Okiem DevaPatronite Okiem Deva:
https://patronite.pl/okiemdeva
Discord Okiem Deva:
https://discord.gg/4anD7dJJn8
Linki: https://linktr.ee/okiemdeva
Kompilacja ofert pracy:
https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing
Pytania do następnego
https://forms.gle/4rEHhLdoiPUDWdtE7
Absurdalne kulisy tworzenia Halo
00:00:00 Intro
00:04:20 Wypalające warunki pracy i kultura
00:09:04 Niepewność zatrudnienia i brak
00:11:59 Wpływ na jakość i przyszłość serii
00:14:30 Dlaczego retencja w branży jest
00:22:07 Jak utrzymać pracowników?
00:27:09 Wnioski i droga naprzód
00:36:25 Outro
----------------
Wspierający
Intern:
KasiaNie, Piotr Łyp
Junior Dev:
Kruszynka Izka, Daniel
Regular Dev:
Natsu, Bonga, Sebbx8,
Senior Dev:
Maja, Dawid Kuc, Arti
Principal Dev:
Regito93, Maciej
----------------
Źródła:
https://80.lv/articles/ex-343-industries-dev-contracts-one-of-halo-s-biggest-issues/
https://www.gamesindustry.biz/343-layoffs-affected-95-including-top-directors
https://www.glassdoor.com/Reviews/343-Industries-Reviews-E564375.htm
https://www.thegamer.com/former-343-employee-halo-infinite-crunch/
https://www.glassdoor.com/Overview/Working-at-343-Industries-EI_IE564375.11,25.htm
https://www.greatgame.com/blog/6-ways-to-create-powerful-employee-retention-strategies
https://www.gamesindustry.biz/how-to-keep-hold-of-your-staff-talent-retention
https://swyply.com/blog/the-game-changing-solution-to-software-developer-retention
https://gamerant.com/nintendo-employee-high-retention-rate-report-statistics/
https://www.nintendolife.com/news/2023/09/nintendos-new-employee-retention-rate-is-98-8percent-in-japan
https://80.lv/articles/nintendo-has-one-of-the-highest-employee-retention-rates-in-japan/

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