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The party searches for a way to reconnect. One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality. What will happen when they finally get together? Tune in and find out.
Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed.
Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.
**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes. Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark.
Half of the party finds themselves in the Court of the Lord of Change, Ballar's father. They are under the protection of guest right for now, but strange emissaries from powerful beings are hanging around.
The other half is now facing a deadline of Ballar's own making. Running out of time to catch his half-brother King Thandrill, they begin to piece together a plot to catch a king.
Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what? There is still a world to save and a Lich to end! See what happens after our party jumps back to Eranor.
Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.
Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.
The battle against the Arch Mage and his copies continues. The party searches for a way to get to the Book of Vile Deeds and make it out alive.
The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in faraway realm. Let's see how they handle the situation.
Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation. One party member seems to have motives of his own for the Arch Mage.
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